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- Remove lifesteal from spells (player has no health to heal) - Remove execute effects (too powerful instant-kill mechanic) - Remove freeze status effect (doesn't fit game design) - Remove knowledgeRetention skill (study progress is now always saved) - Fix soulBinding skill (now binds guardian essence to equipment) - Buff ancientEcho skill (+1 capacity per level instead of per 2 levels) - Rename lifesteal_5 to mana_siphon_5 in enchantment effects - Update guardian perks: - Water: 10% double cast chance instead of lifesteal - Dark: 25% crit chance instead of lifesteal - Life: 30% damage restored as mana instead of healing - Death: +50% damage to enemies below 50% HP instead of execute - Add floor armor system (flat damage reduction) - Update spell effects display in UI - Fix study cancellation - progress is always saved when pausing