Commit Graph

7 Commits

Author SHA1 Message Date
Z User
d12076502a fix: replace non-existent Golem icon with Mountain, implement golemancy tick logic
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 2m4s
- Fix GolemancyTab.tsx icon (Golem -> Mountain)
- Add golem cost helper functions (summon, maintenance, affordability checks)
- Add auto-summoning at floor start for non-puzzle rooms
- Add maintenance cost deduction per tick from appropriate mana pools
- Add golem auto-attack logic with AOE support and armor pierce
- Add floor duration tracking and golem dismissal mechanics
- Integrate all golemancy skills (Mastery, Efficiency, Longevity, Siphon)
- All 44 tests pass
2026-04-02 10:05:20 +00:00
Z User
6df5dc6a53 fix: remove unused imports from GolemancyTab and fix build error
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2026-04-02 10:03:52 +00:00
Z User
d91460a4e6 Implement Golemancy System and update documentation
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m39s
Golemancy System:
- Add golem data definitions with 9 golem types (Earth, Steel, Crystal, Sand, Lava, Galvanic, Obsidian, Prism, Quicksilver, Voidstone)
- Add golemancy state to GameState for tracking enabled/summoned golems
- Add golemancy actions: toggleGolem, setEnabledGolems
- Add golemancy skills: Golem Mastery, Efficiency, Longevity, Siphon, Advanced Golemancy, Resonance
- Create GolemancyTab UI component for selecting and managing golems
- Golem slots unlock every 2 Fabricator levels (Level 2=1, Level 10=5)

Documentation Updates:
- Add detailed enchanting and golemancy documentation
- Remove all familiar system references
- Add Banned Content section (lifesteal, healing, life/blood/wood/mental/force mana, familiar system)

README.md now reflects current game systems accurately.
2026-04-01 13:39:35 +00:00
Z User
94cc9a179a Move Loot/Achievements to separate tabs, add skill debug options, fix enchanting system
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 2m15s
- Move LootInventoryDisplay to new LootTab (better mobile UX)
- Move AchievementsDisplay to new AchievementsTab (better mobile UX)
- Add skill research debug options to DebugTab (level up skills, enchanting skills)
- Fix enchanting: disenchant only possible in Prepare stage
- Fix enchanting: cannot apply enchantments to already enchanted gear
- Remove recover buttons from Apply stage (disenchant is only in Prepare stage now)
2026-04-01 11:28:01 +00:00
Z User
9220805ba0 fix: remove banned mana type references and fix missing ComboMeter import
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 2m3s
- Remove ComboMeter from game component exports (file doesn't exist)
- Update DebugTab to not reference life, blood, wood, mental, force mana
- These mana types are banned per AGENTS.md lifesteal/healing policy
2026-03-31 12:26:13 +00:00
Z User
2b1c115fee feat: Remove banned mana types (life, blood, wood, mental, force) and lifesteal
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m14s
- Remove life, blood, wood, mental, force mana types from ELEMENTS
- Remove all spells using banned mana types
- Remove lifesteal from all remaining spells and effects
- Update guardian perks to remove lifesteal mentions
- Remove research skills for banned spell types
- Update tests to reflect new element structure
- Add BANNED CONTENT section to AGENTS.md (lifesteal/healing ban)
- Add mana types overview to README.md and AGENTS.md
- All 44 tests pass, lint clean
2026-03-31 11:44:48 +00:00
Z User
fcebfab9e5 Initial commit 2026-03-31 09:26:13 +00:00