Task: Add wizard and physical gear branches to Fabricator recipes #160
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Description
The Fabricator currently has only 12 recipes with limited variety. Two distinct gear branches should be added:
Branch 1: Wizard-Focused (Staff + Crown/Circlet)
Focused on mana capacity, regen, enchantment power, and spell casting.
Missing Recipes
Branch 2: Physical-Focused (Sword + Speed)
Focused on attack speed, damage, and combat effectiveness.
Missing Recipes
Available Equipment Types Not Used in Fabricator
From
casters.ts:basicStaff,apprenticeWand,arcanistStaff,battlestaffFrom
swords.ts:ironBlade,crystalBlade,arcanistBlade,voidBladeFrom
head.ts:clothHood,apprenticeCap,arcanistCirclet,battleHelmFrom
catalysts.ts:basicCatalyst,fireCatalyst,voidCatalystPlus various body, feet, hands, and accessory types
Implementation
Add ~8-12 new recipes across both branches to
src/lib/game/data/fabricator-recipes.ts, ensuring each branch has options for multiple equipment slots (mainHand, head, body, etc.).Affected Files
src/lib/game/data/fabricator-recipes.ts— add new recipessrc/components/game/tabs/CraftingTab/FabricatorSubTab.tsx— may need category grouping for new branchesStarting work on #160 — Add wizard and physical gear branches to Fabricator recipes.
Plan:
Will keep all files under 400 lines.
Fixed #160 — Added wizard and physical gear branches to Fabricator.
New recipes (16 total):
Wizard Branch (7 recipes):
Physical Branch (9 recipes):
Architecture changes:
5e76fe7