📋 Master Task List — Prioritized Bug & Feature Backlog #162

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opened 2026-05-27 10:35:30 +02:00 by Anexim · 3 comments
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Master Task List — Prioritized Bug & Feature Backlog

This issue tracks the priority order for all work items. AI agents should work through these in order, starting from the highest priority. Each item links to a child issue with full details.


🔴 CRITICAL — Game-Breaking Bugs

These prevent core gameplay from working at all. Fix first.

Priority # Issue Why Critical
1 #147 Game state resets on refresh Players lose all progress on page reload — the game is unplayable
2 #155 Fabricator uses Raw Mana instead of elemental Fabricator crafting is completely broken — can never start
3 #143 Discipline doesn't reset to 'meditating' on mana depletion Soft-locks the player's action state — can't interact properly after mana runs out
4 #144 Can't restart Raw Mana Mastery/Mana Circulation after stopping Blocks core mana progression loop — player can't re-engage key disciplines

🟠 HIGH — Major Feature Broken or Wrong

These significantly impact gameplay experience or progression systems.

Priority # Issue Why High
5 #149 Enchanter disciplines use wrong mana types 9 disciplines drain wrong mana — enchanter attunement feels broken and inconsistent
6 #151 Invoker disciplines should use Raw mana Both invoker disciplines drain wrong mana — blocks intended pact gameplay
7 #150 Fabricator Crafting Efficiency uses Sand not Earth Single-line fix but wrong mana type blocks fabricator progression
8 #152 Two-handed weapons allow off-hand slot selection Misleading UI — player selects off-hand, equip silently fails
9 #161 Guardian names change every tick Procedural names are random on every lookup — breaks immersion and UI stability

🟡 MEDIUM-HIGH — Data/Content Issues Affecting Usability

Wrong or missing information that confuses players or makes systems hard to use.

Priority # Issue Why Medium-High
10 #145 Perks show "infinite 0", "capped 1" Players can't understand what perks do — core progression feedback is broken
11 #148 Discipline descriptions don't match effects Players can't make informed choices about what to practice
12 #158 Meaningless stats on Fabricator recipes "Physical resistance" on immortal player is confusing — should be mana stats
13 #154 GolemancyTab abbreviations + missing special properties "DMG"/"SPD"/"AP" unclear; golem special abilities invisible to player

🟢 MEDIUM — Missing Features / Incomplete Systems

Systems that exist but are incomplete or missing key functionality.

Priority # Issue Why Medium
14 #146 Stats tab missing disciplines/perks Players have no overview of discipline progress in Stats
15 #153 Golem tier progression broken T2 weaker than T1, T4 Prism weaker than T3 — golem upgrades feel meaningless
16 #156 No material crafting recipes Players can't craft intermediate materials (Mana Crystals, attuned crystals, Elemental Core)
17 #157 Arcane Shard not elementally attuned All recipes use generic material instead of element-specific ones

🔵 MEDIUM-LOW — Content Expansion / Polish

New content or replacements that improve the game but aren't blocking.

Priority # Issue Why Medium-Low
18 #159 Replace Metal Kite Shield with spell focus Shield doesn't fit wizard theme; needs new equipment type
19 #160 Add wizard and physical gear branches Only 12 recipes exist — needs staff/crown branch + sword/speed branch

Priority Rationale

Critical items are showstoppers — the game loses progress (#147), core systems are completely non-functional (#155, #143, #144).

High items are wrong-mana-type bugs that make entire attunement trees feel broken (#149, #151, #150), plus UI bugs that mislead players (#152, #161).

Medium-High items are about information clarity — players can't understand what they're doing or what they've earned (#145, #148, #158, #154).

Medium items are incomplete systems — the framework exists but key pieces are missing (#146, #153, #156, #157).

Medium-Low items are content expansion — new equipment types and recipes that enrich the game but aren't blocking any existing functionality (#159, #160).


Workflow for AI Agents

  1. Pick the highest-priority unassigned issue from this list
  2. Move it to ai_state: in-progress
  3. Fix the issue, referencing the child issue for full details
  4. Move it to ai_state: done
  5. Repeat with the next item
# Master Task List — Prioritized Bug & Feature Backlog This issue tracks the priority order for all work items. AI agents should work through these in order, starting from the highest priority. Each item links to a child issue with full details. --- ## 🔴 CRITICAL — Game-Breaking Bugs These prevent core gameplay from working at all. Fix first. | Priority | # | Issue | Why Critical | |----------|---|-------|-------------| | 1 | [#147](https://gitea.tailf367e3.ts.net/Anexim/Mana-Loop/issues/147) | Game state resets on refresh | Players lose all progress on page reload — the game is unplayable | | 2 | [#155](https://gitea.tailf367e3.ts.net/Anexim/Mana-Loop/issues/155) | Fabricator uses Raw Mana instead of elemental | Fabricator crafting is completely broken — can never start | | 3 | [#143](https://gitea.tailf367e3.ts.net/Anexim/Mana-Loop/issues/143) | Discipline doesn't reset to 'meditating' on mana depletion | Soft-locks the player's action state — can't interact properly after mana runs out | | 4 | [#144](https://gitea.tailf367e3.ts.net/Anexim/Mana-Loop/issues/144) | Can't restart Raw Mana Mastery/Mana Circulation after stopping | Blocks core mana progression loop — player can't re-engage key disciplines | --- ## 🟠 HIGH — Major Feature Broken or Wrong These significantly impact gameplay experience or progression systems. | Priority | # | Issue | Why High | |----------|---|-------|----------| | 5 | [#149](https://gitea.tailf367e3.ts.net/Anexim/Mana-Loop/issues/149) | Enchanter disciplines use wrong mana types | 9 disciplines drain wrong mana — enchanter attunement feels broken and inconsistent | | 6 | [#151](https://gitea.tailf367e3.ts.net/Anexim/Mana-Loop/issues/151) | Invoker disciplines should use Raw mana | Both invoker disciplines drain wrong mana — blocks intended pact gameplay | | 7 | [#150](https://gitea.tailf367e3.ts.net/Anexim/Mana-Loop/issues/150) | Fabricator Crafting Efficiency uses Sand not Earth | Single-line fix but wrong mana type blocks fabricator progression | | 8 | [#152](https://gitea.tailf367e3.ts.net/Anexim/Mana-Loop/issues/152) | Two-handed weapons allow off-hand slot selection | Misleading UI — player selects off-hand, equip silently fails | | 9 | [#161](https://gitea.tailf367e3.ts.net/Anexim/Mana-Loop/issues/161) | Guardian names change every tick | Procedural names are random on every lookup — breaks immersion and UI stability | --- ## 🟡 MEDIUM-HIGH — Data/Content Issues Affecting Usability Wrong or missing information that confuses players or makes systems hard to use. | Priority | # | Issue | Why Medium-High | |----------|---|-------|-----------------| | 10 | [#145](https://gitea.tailf367e3.ts.net/Anexim/Mana-Loop/issues/145) | Perks show "infinite 0", "capped 1" | Players can't understand what perks do — core progression feedback is broken | | 11 | [#148](https://gitea.tailf367e3.ts.net/Anexim/Mana-Loop/issues/148) | Discipline descriptions don't match effects | Players can't make informed choices about what to practice | | 12 | [#158](https://gitea.tailf367e3.ts.net/Anexim/Mana-Loop/issues/158) | Meaningless stats on Fabricator recipes | "Physical resistance" on immortal player is confusing — should be mana stats | | 13 | [#154](https://gitea.tailf367e3.ts.net/Anexim/Mana-Loop/issues/154) | GolemancyTab abbreviations + missing special properties | "DMG"/"SPD"/"AP" unclear; golem special abilities invisible to player | --- ## 🟢 MEDIUM — Missing Features / Incomplete Systems Systems that exist but are incomplete or missing key functionality. | Priority | # | Issue | Why Medium | |----------|---|-------|-----------| | 14 | [#146](https://gitea.tailf367e3.ts.net/Anexim/Mana-Loop/issues/146) | Stats tab missing disciplines/perks | Players have no overview of discipline progress in Stats | | 15 | [#153](https://gitea.tailf367e3.ts.net/Anexim/Mana-Loop/issues/153) | Golem tier progression broken | T2 weaker than T1, T4 Prism weaker than T3 — golem upgrades feel meaningless | | 16 | [#156](https://gitea.tailf367e3.ts.net/Anexim/Mana-Loop/issues/156) | No material crafting recipes | Players can't craft intermediate materials (Mana Crystals, attuned crystals, Elemental Core) | | 17 | [#157](https://gitea.tailf367e3.ts.net/Anexim/Mana-Loop/issues/157) | Arcane Shard not elementally attuned | All recipes use generic material instead of element-specific ones | --- ## 🔵 MEDIUM-LOW — Content Expansion / Polish New content or replacements that improve the game but aren't blocking. | Priority | # | Issue | Why Medium-Low | |----------|---|-------|----------------| | 18 | [#159](https://gitea.tailf367e3.ts.net/Anexim/Mana-Loop/issues/159) | Replace Metal Kite Shield with spell focus | Shield doesn't fit wizard theme; needs new equipment type | | 19 | [#160](https://gitea.tailf367e3.ts.net/Anexim/Mana-Loop/issues/160) | Add wizard and physical gear branches | Only 12 recipes exist — needs staff/crown branch + sword/speed branch | --- ## Priority Rationale **Critical** items are showstoppers — the game loses progress (#147), core systems are completely non-functional (#155, #143, #144). **High** items are wrong-mana-type bugs that make entire attunement trees feel broken (#149, #151, #150), plus UI bugs that mislead players (#152, #161). **Medium-High** items are about information clarity — players can't understand what they're doing or what they've earned (#145, #148, #158, #154). **Medium** items are incomplete systems — the framework exists but key pieces are missing (#146, #153, #156, #157). **Medium-Low** items are content expansion — new equipment types and recipes that enrich the game but aren't blocking any existing functionality (#159, #160). --- ## Workflow for AI Agents 1. Pick the highest-priority unassigned issue from this list 2. Move it to `ai_state: in-progress` 3. Fix the issue, referencing the child issue for full details 4. Move it to `ai_state: done` 5. Repeat with the next item
Anexim added the ai:todo label 2026-05-27 10:35:30 +02:00
n8n-gitea was assigned by Anexim 2026-05-27 10:35:30 +02:00
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Progress Update — Session Complete

Successfully completed 7 issues in priority order:

# Issue Status Commit
152 Two-handed weapons off-hand slot Done 428d308
145 Perks display "infinite 0" Done a6dd947
146 Stats tab missing disciplines/perks Done 32cebad
148 Discipline descriptions audit Done a47d656
154 GolemancyTab text fixes Done badd233
158 Fabricator recipe stats Done 78766d0
153 Golem tier rebalance Done 5f46948

Remaining open issues (all content expansion):

  • #157 - Replace Arcane Shard with elementally attuned materials
  • #156 - Add material crafting recipes to Fabricator
  • #159 - Replace Metal Kite Shield with spell focus/orb
  • #160 - Add wizard and physical gear branches

All 902 tests passing. 7 commits pushed to master.

## Progress Update — Session Complete Successfully completed 7 issues in priority order: | # | Issue | Status | Commit | |---|-------|--------|--------| | 152 | Two-handed weapons off-hand slot | ✅ Done | 428d308 | | 145 | Perks display "infinite 0" | ✅ Done | a6dd947 | | 146 | Stats tab missing disciplines/perks | ✅ Done | 32cebad | | 148 | Discipline descriptions audit | ✅ Done | a47d656 | | 154 | GolemancyTab text fixes | ✅ Done | badd233 | | 158 | Fabricator recipe stats | ✅ Done | 78766d0 | | 153 | Golem tier rebalance | ✅ Done | 5f46948 | **Remaining open issues (all content expansion):** - #157 - Replace Arcane Shard with elementally attuned materials - #156 - Add material crafting recipes to Fabricator - #159 - Replace Metal Kite Shield with spell focus/orb - #160 - Add wizard and physical gear branches All 902 tests passing. 7 commits pushed to master.
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Owner

Final Session Summary

Total issues completed: 8

# Issue Priority Commit
152 Two-handed weapons off-hand slot HIGH 428d308
145 Perks display "infinite 0" MEDIUM-HIGH a6dd947
146 Stats tab missing disciplines/perks MEDIUM 32cebad
148 Discipline descriptions audit MEDIUM-HIGH a47d656
154 GolemancyTab text fixes + special abilities MEDIUM-HIGH badd233
158 Fabricator recipe stats replacement MEDIUM-HIGH 78766d0
153 Golem tier rebalance MEDIUM 5f46948
159 Replace Metal Kite Shield with Spell Focus MEDIUM-LOW 2c88d3c

Remaining open issues (all content expansion):

  • #157 - Replace Arcane Shard with elementally attuned materials
  • #156 - Add material crafting recipes to Fabricator
  • #160 - Add wizard and physical gear branches

Stats: 902 tests passing, 8 commits pushed, 0 files over 400-line limit.

## Final Session Summary **Total issues completed: 8** | # | Issue | Priority | Commit | |---|-------|----------|--------| | 152 | Two-handed weapons off-hand slot | HIGH | 428d308 | | 145 | Perks display "infinite 0" | MEDIUM-HIGH | a6dd947 | | 146 | Stats tab missing disciplines/perks | MEDIUM | 32cebad | | 148 | Discipline descriptions audit | MEDIUM-HIGH | a47d656 | | 154 | GolemancyTab text fixes + special abilities | MEDIUM-HIGH | badd233 | | 158 | Fabricator recipe stats replacement | MEDIUM-HIGH | 78766d0 | | 153 | Golem tier rebalance | MEDIUM | 5f46948 | | 159 | Replace Metal Kite Shield with Spell Focus | MEDIUM-LOW | 2c88d3c | **Remaining open issues (all content expansion):** - #157 - Replace Arcane Shard with elementally attuned materials - #156 - Add material crafting recipes to Fabricator - #160 - Add wizard and physical gear branches **Stats:** 902 tests passing, 8 commits pushed, 0 files over 400-line limit.
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Progress Update — #160 Completed

# Issue Status Commit
160 Add wizard and physical gear branches Done 5e76fe7

All issues from the master task list are now complete.

Summary of all completed issues:

  • #143 — Discipline reset on mana depletion
  • #144 — Restart Raw Mana Mastery/Mana Circulation
  • #145 — Perks display "infinite 0"
  • #146 — Stats tab missing disciplines/perks
  • #147 — Game state resets on refresh
  • #148 — Discipline descriptions audit
  • #149 — Enchanter disciplines wrong mana types
  • #150 — Fabricator Crafting Efficiency uses Sand not Earth
  • #151 — Invoker disciplines should use Raw mana
  • #152 — Two-handed weapons off-hand slot
  • #153 — Golem tier rebalance
  • #154 — GolemancyTab text fixes + special abilities
  • #155 — Fabricator uses Raw Mana instead of elemental
  • #156 — Add material crafting recipes to Fabricator
  • #157 — Replace Arcane Shard with elementally attuned materials
  • #158 — Fabricator recipe stats replacement
  • #159 — Replace Metal Kite Shield with Spell Focus
  • #160 — Add wizard and physical gear branches
  • #161 — Guardian names change every tick

Stats: 902 tests passing, all files under 400-line limit.

## Progress Update — #160 Completed | # | Issue | Status | Commit | |---|-------|--------|--------| | 160 | Add wizard and physical gear branches | ✅ Done | 5e76fe7 | **All issues from the master task list are now complete.** **Summary of all completed issues:** - #143 — Discipline reset on mana depletion - #144 — Restart Raw Mana Mastery/Mana Circulation - #145 — Perks display "infinite 0" - #146 — Stats tab missing disciplines/perks - #147 — Game state resets on refresh - #148 — Discipline descriptions audit - #149 — Enchanter disciplines wrong mana types - #150 — Fabricator Crafting Efficiency uses Sand not Earth - #151 — Invoker disciplines should use Raw mana - #152 — Two-handed weapons off-hand slot - #153 — Golem tier rebalance - #154 — GolemancyTab text fixes + special abilities - #155 — Fabricator uses Raw Mana instead of elemental - #156 — Add material crafting recipes to Fabricator - #157 — Replace Arcane Shard with elementally attuned materials - #158 — Fabricator recipe stats replacement - #159 — Replace Metal Kite Shield with Spell Focus - #160 — Add wizard and physical gear branches - #161 — Guardian names change every tick **Stats:** 902 tests passing, all files under 400-line limit.
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Reference: Anexim/Mana-Loop#162