[High] [Bug] [Spec-Inconsistency] Golem count: AGENTS.md says 12, golemancy-spec says 10, spire-combat-spec says 12 #268
Reference in New Issue
Block a user
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Type: Spec / Spec inconsistency
Priority: High
AGENTS.md says:
golemancy-spec.md §4 says:
spire-combat-spec.md §9 references 12 golems but the data files only have 10.
GAME_BRIEFING.md §Golemancy System also says:
So we have:
The "2 advanced" golems mentioned in AGENTS.md don't exist in any spec or data file. The golem data files (
data/golems/) only define 10 golems.Recommendation: Either create the 2 missing advanced golems, or update AGENTS.md and spire-combat-spec to say 10 golems total.
ultimate truth: this entire system should be redesigned to be more modular.
I want this system to be changed.
the golemancy system should be redesigned so that the player "designs" the golems.
initially this means the fabricator only can make a pure earth golem, below is a detailed description of how the new golemancy construction system should behave.
Golem Construction
Every golem consists of three mandatory components and one optional component:
the summonning cost for a golem is determined by each of these components (ex Basic core adding earth mana cost to summoning), and the upkeep is determined by the Core (mana regen * 2)
Core
The Core acts as the golem's power source.
A core determines:
Player upkeep is equal to:
Core Tiers
Guardian Core
Requirements:
Properties:
Frame
The frame determines the golem's physical combat characteristics.
Frame Statistics
Crystal-Steel Hybrid
Requirements:
Properties:
Mind Circuit
The Mind Circuit controls the golem's behavior and spell usage.
Simple Logic Circuit
Cost:
Behavior:
Requirements:
Intermediate Logic Circuit
Requirements:
Cost:
Behavior:
Advanced Logic Circuit
Requirements:
Cost:
Behavior:
Player selects 2 spells.
Golem alternates between them:
If unable to cast, performs basic attacks.
Guardian Circuit
Requirements:
Behavior:
Enchantments (Optional)
Requirements:
Enchantments add sword effects to a golem's basic attacks.
Enchantment capacity is determined by the frames Magic Affinity & the core tier.
Examples
When applied:
✅ RESOLVED — Updated AGENTS.md golem count from 12 to 10 (matching golemancy-spec and GAME_BRIEFING). The 2 advanced golems mentioned in the old AGENTS.md don't exist in any data file. Added note about the ongoing redesign (see issue #268 comment for the new component-based system design).