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- Implemented complete design system with 40+ CSS custom properties - Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo) - Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug - Added toast notification system (GameToast) with success/warning/error/info types - Added confirmation dialogs for destructive actions - Removed all dev artifacts and component name labels - Added empty states to all tabs - Replaced emoji icons with Lucide React icons - Added enchantPower placeholder to StatsTab and EquipmentTab - Mobile audit passed at 375px viewport - Build passes with 0 errors, lint passes with 0 errors Sub-tasks completed: - ST1: Design System Implementation - ST2: Global Layout & Header - ST3: Left Panel (Mana Display & Action Area) - ST4: Skills Tab - ST5: Spire Tab & Spire Mode UI - ST6: Stats Tab - ST7: Equipment & Crafting Tabs - ST8: Attunements Tab - ST9: Remaining Tabs - ST10: Toast System & Confirmation Dialogs Documentation: 15+ files in docs/task4/
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Subtask 10 Progress Report
Task: Toast System & Confirmation Dialogs
Date: 2025-01-10
Status: ✅ COMPLETED
Summary
Successfully implemented a comprehensive toast notification system and confirmation dialogs for the Mana Loop game. The implementation uses the existing useToast hook and shadcn/ui AlertDialog component as specified.
Files Created
1. src/components/game/GameToast.tsx
- Purpose: Toast notification component with multiple toast types
- Features:
- Four toast types:
success(green),warning(amber),error(red),info(muted/blue) - Responsive positioning: bottom-right on desktop, bottom-center full-width on mobile
- Auto-dismiss after 3 seconds (updated TOAST_REMOVE_DELAY in use-toast.ts)
- Max 3 visible toasts at once (updated TOAST_LIMIT in use-toast.ts)
- Uses design system tokens from
src/app/globals.css:--color-successfor success toasts--color-warningfor warning toasts--color-dangerfor error toasts--color-infofor info toasts
- Lucide icons for each toast type (CheckCircle, AlertTriangle, AlertCircle, Info)
- TypeScript strict (no
anytypes)
- Four toast types:
2. src/components/game/ConfirmDialog.tsx
- Purpose: Reusable confirmation dialog component
- Features:
- Uses existing shadcn/ui AlertDialog
- Supports multiple variants:
danger,warning,info,success - Customizable title, description, cancel/confirm text
- Loading state for async operations
- Hook-based helper (
useConfirmDialog) for easy integration - Design system compliant with proper CSS variable usage
Files Updated
1. src/hooks/use-toast.ts
- Changed
TOAST_LIMITfrom 1 to 3 (max 3 visible toasts) - Changed
TOAST_REMOVE_DELAYfrom 1000000ms to 3000ms (auto-dismiss after 3 seconds)
2. src/components/game/tabs/EquipmentTab.tsx
- Added: Delete confirmation dialog for discarding items
- Dialog: "Discard [item name]? This cannot be undone."
- Added: Toast notifications:
- Success toast when item is equipped
- Success toast when item is unequipped
- Success toast when item is deleted ("Item Discarded")
- Integration: Uses
showGameToast()from GameToast.tsx andConfirmDialogcomponent
3. src/components/game/LootInventory.tsx
- Updated: Delete confirmation dialog (already existed, enhanced with better styling)
- Added: Toast notifications for deleted materials and equipment
- Success toast: "Material Deleted" / "Item Discarded"
- Integration: Uses
showGameToast()from GameToast.tsx
4. src/components/game/tabs/SkillsTab.tsx
- Added: Study start info toast with skill name
- Info toast: "Study Started" / "Parallel Study Started"
- Added: Cancel study confirmation dialog
- Dialog: "Cancel Studying [skill]? Progress will be partially saved based on your Knowledge Retention skill."
- Warning toast when study is cancelled
- Added: Insufficient mana error toast
- Error toast: "Insufficient Mana" with specific mana type and amount needed
- Integration: Uses
showGameToast()andConfirmDialogcomponent
5. src/components/game/tabs/CraftingTab.tsx
- Added: Toast notifications for enchantment actions
- Success toast when enchantment is applied
- Warning toast when enchantment is cancelled
- Error toast when enchantment capacity is exceeded
- Added: Callbacks to EnchantmentApplier for toast triggers
- Integration: Uses
showGameToast()from GameToast.tsx
6. src/components/game/crafting/EnchantmentApplier.tsx
- Updated: Added callbacks for toast notifications
onEnchantmentApplied?: () => voidonCapacityExceeded?: (itemName: string, used: number, total: number) => void
- Enhanced: Capacity checking with proper error toasts
7. src/components/game/crafting/EnchantmentPreparer.tsx
- Verified: Confirmation dialog already exists for preparing enchanted items
- Dialog: "Prepare [item name]? This will remove its existing enchantments."
- Added: Toast notification for preparation start
- Info toast: "Preparation Started"
- Warning toast when preparation is cancelled
- Integration: Uses
showGameToast()from GameToast.tsx
8. src/app/layout.tsx
- Added: GameToaster component to the app layout
- Imports and renders
<GameToaster />alongside existing<Toaster />
- Imports and renders
Design Compliance
✅ CSS Variables Used:
--color-successfor success toasts--color-warningfor warning toasts--color-dangerfor error toasts--color-infofor info toasts- All colors reference the design system in
src/app/globals.css
✅ Mobile Responsive:
- Toast viewport uses responsive classes:
- Desktop:
sm:bottom-0 sm:right-0 sm:top-auto sm:flex-col sm:max-w-[420px] - Mobile:
max-sm:bottom-0 max-sm:left-0 max-sm:flex-col max-sm:items-center
- Desktop:
✅ TypeScript Strict:
- All new code uses proper TypeScript types
- No
anytypes used - Props interfaces defined for all components
✅ Lucide Icons:
- Toast icons: CheckCircle, AlertTriangle, AlertCircle, Info
- Dialog icons: AlertTriangle, AlertCircle, Info, CheckCircle
Testing Checklist
| Feature | Status |
|---|---|
| Toast auto-dismiss after 3 seconds | ✅ TOAST_REMOVE_DELAY = 3000 |
| Max 3 toasts visible | ✅ TOAST_LIMIT = 3 |
| Success toast (green) | ✅ Implemented |
| Warning toast (amber) | ✅ Implemented |
| Error toast (red) | ✅ Implemented |
| Info toast (muted/blue) | ✅ Implemented |
| Mobile responsive positioning | ✅ Implemented |
| Desktop positioning (bottom-right) | ✅ Implemented |
| Delete confirmation (EquipmentTab) | ✅ Implemented |
| Delete confirmation (LootInventory) | ✅ Implemented |
| Study cancel confirmation (SkillsTab) | ✅ Implemented |
| Prepare confirmation (EnchantmentPreparer) | ✅ Implemented |
| Equip toast notification | ✅ Implemented |
| Unequip toast notification | ✅ Implemented |
| Study start toast | ✅ Implemented |
| Insufficient mana toast | ✅ Implemented |
| Enchantment applied toast | ✅ Implemented |
| Capacity exceeded toast | ✅ Implemented |
Notes
- The implementation leverages the existing
useToasthook from shadcn/ui rather than adding a new library as specified - The
ConfirmDialogcomponent is fully reusable and can be easily integrated into other parts of the application - Toast notifications are triggered using the
showGameToast()helper function - The GameToaster component must be rendered in the app layout (already added to
layout.tsx) - All confirmation dialogs match the specified text requirements exactly
Conclusion
All requirements for Subtask 10 have been successfully implemented. The toast system and confirmation dialogs are fully functional, design-compliant, and properly integrated into the game's UI components.