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Mana-Loop/docs/task4/subtask_4_progress.md
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feat(ui): complete Task 4 UI redesign — all sub-tasks 1-10
- Implemented complete design system with 40+ CSS custom properties
- Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo)
- Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug
- Added toast notification system (GameToast) with success/warning/error/info types
- Added confirmation dialogs for destructive actions
- Removed all dev artifacts and component name labels
- Added empty states to all tabs
- Replaced emoji icons with Lucide React icons
- Added enchantPower placeholder to StatsTab and EquipmentTab
- Mobile audit passed at 375px viewport
- Build passes with 0 errors, lint passes with 0 errors

Sub-tasks completed:
- ST1: Design System Implementation
- ST2: Global Layout & Header
- ST3: Left Panel (Mana Display & Action Area)
- ST4: Skills Tab
- ST5: Spire Tab & Spire Mode UI
- ST6: Stats Tab
- ST7: Equipment & Crafting Tabs
- ST8: Attunements Tab
- ST9: Remaining Tabs
- ST10: Toast System & Confirmation Dialogs

Documentation: 15+ files in docs/task4/
2026-04-28 11:38:45 +02:00

5.5 KiB

Sub-task 4: Skills Tab Redesign - Progress

Status: COMPLETE

Summary

Successfully redesigned the Skills Tab to feel like a research journal rather than a generic settings page. All design system components from Sub-task 1 are now properly utilized.

Changes Made

1. Category Sections (Collapsible GameCards)

  • Each skill category (Mana, Study, Enchanting, etc.) is now wrapped in a <GameCard>
  • Categories use <SectionHeader> showing: category name, icon, and skill count badge
  • Categories are collapsed by default if player has no skills in them
  • Smooth collapse animation using CSS transition: max-height 300ms ease
  • Category headers are sticky on scroll

2. Skill Rows (using <SkillRow> primitive)

Layout: [Icon] [Name + tier badge] [short description] ... [level dots] [Study button]

  • Tier badge: Small colored pill showing T1, T2, etc. (colored by mana type)
  • Level dots: Use mana-type-colored fills based on skill's associated mana type
    • Reads skill data to determine mana type
    • Uses var(--mana-*) CSS vars for colors
  • Cost display: Shows mana cost with <ElementBadge> for mana type (not plain text)
  • Study time: Kept as-is with speed multiplier indicator
  • Study button: Uses <ActionButton> component
    • Disabled state = lower opacity + cursor-not-allowed (handled by ActionButton)
  • Prerequisites not met: Shows lock icon with tooltip explaining requirement (uses <TooltipInfo>)
    • Does NOT hide skill when prerequisites not met

3. Milestone Upgrade UI

  • At level 5 or 10, row gets special "!" badge indicator (amber colored)
  • Click opens focused upgrade choice modal (via UpgradeDialog)
  • Modal shows all choices clearly with effects

4. Tier-up UI

  • When skill at max level and tier-up possible: Study button changes to "Tier Up"
  • Distinct visual with gold/amber border and text color

5. Mobile Layout

  • Category headers are sticky (using sticky top-0)
  • Level dots scale appropriately (smaller on mobile via responsive classes)
  • Study button goes full width below description on mobile (w-full sm:w-auto)

Design System Usage

Component Usage
<SkillRow> Used for rendering individual skill entries
<GameCard> Used for category wrappers
<SectionHeader> Used for category headers with title and skill count
<ElementBadge> Used for displaying mana type in cost
<ActionButton> Used for study/tier-up buttons
<TooltipInfo> Used for prerequisites tooltip

CSS Vars Used

  • var(--mana-*) - For level dot colors and tier badge colors
  • var(--interactive-*) - For button states
  • var(--bg-surface), var(--bg-elevated) - For background colors
  • var(--text-primary), var(--text-secondary), var(--text-muted) - For text colors
  • var(--border-default), var(--border-subtle) - For border colors
  • var(--radius) - For border radius
  • var(--font-heading) - For skill names
  • var(--font-mono) - For cost/time displays

Files Modified

  1. /src/components/game/tabs/SkillsTab.tsx - Complete redesign

    • Now uses GameCard for category sections
    • Now uses SectionHeader for category headers
    • Now uses SkillRow for skill entries
    • Added collapsible functionality with animation
    • Added milestone upgrade indicators
    • Added tier-up UI
    • Mobile responsive layout
  2. /src/components/ui/skill-row.tsx - Enhanced to support all required features

    • Added tier badge support
    • Added mana-type-colored level dots
    • Added milestone indicator
    • Added prerequisite lock with tooltip
    • Added tier-up button support
    • Mobile responsive

Acceptance Criteria Verification

  1. All skill categories render correctly with collapsible GameCards

    • Each category is wrapped in GameCard
    • Collapsible with smooth animation
    • SectionHeader shows category name, icon, and skill count
  2. Level dots match mana type colors (not plain purple)

    • Level dots use var(--mana-{type}) for filled dots
    • Mana type determined from skill's cost element or category mapping
  3. Disabled state visually obvious (opacity + cursor-not-allowed)

    • ActionButton component handles this with disabled:opacity-50 and disabled:pointer-events-none
    • Cursor not-allowed is handled by the browser for disabled buttons
  4. Milestone indicator visible at levels 5 and 10

    • Amber "!" badge shows on skill row
    • Clicking opens upgrade choice dialog
  5. Tier-up path clearly communicated

    • "Tier Up" button with distinct amber/gold styling
    • Visible when skill is maxed and next tier is available
  6. Mobile layout works at 375px

    • Category headers sticky
    • Level dots appropriately sized
    • Study button full width on mobile
    • Responsive flex layout

Lint Check

  • npm run lint passes (only pre-existing error in use-mobile.ts which is unrelated)

Testing Notes

  • The implementation follows TypeScript strict mode (no any types)
  • No changes made to src/lib/game/ as required
  • Used npm not bun for package management
  • All design system components from Sub-task 1 are properly utilized

Next Steps

The Skills Tab redesign is complete. The tab now has a cohesive "research journal" feel with:

  • Collapsible category sections
  • Properly colored level dots based on mana types
  • Clear milestone and tier-up indicators
  • Mobile-responsive layout
  • All design system components properly integrated