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Mana-Loop/docs/task4/subtask_4_progress.md
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feat(ui): complete Task 4 UI redesign — all sub-tasks 1-10
- Implemented complete design system with 40+ CSS custom properties
- Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo)
- Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug
- Added toast notification system (GameToast) with success/warning/error/info types
- Added confirmation dialogs for destructive actions
- Removed all dev artifacts and component name labels
- Added empty states to all tabs
- Replaced emoji icons with Lucide React icons
- Added enchantPower placeholder to StatsTab and EquipmentTab
- Mobile audit passed at 375px viewport
- Build passes with 0 errors, lint passes with 0 errors

Sub-tasks completed:
- ST1: Design System Implementation
- ST2: Global Layout & Header
- ST3: Left Panel (Mana Display & Action Area)
- ST4: Skills Tab
- ST5: Spire Tab & Spire Mode UI
- ST6: Stats Tab
- ST7: Equipment & Crafting Tabs
- ST8: Attunements Tab
- ST9: Remaining Tabs
- ST10: Toast System & Confirmation Dialogs

Documentation: 15+ files in docs/task4/
2026-04-28 11:38:45 +02:00

135 lines
5.5 KiB
Markdown

# Sub-task 4: Skills Tab Redesign - Progress
## Status: ✅ COMPLETE
## Summary
Successfully redesigned the Skills Tab to feel like a **research journal** rather than a generic settings page. All design system components from Sub-task 1 are now properly utilized.
## Changes Made
### 1. Category Sections (Collapsible GameCards)
- ✅ Each skill category (Mana, Study, Enchanting, etc.) is now wrapped in a `<GameCard>`
- ✅ Categories use `<SectionHeader>` showing: category name, icon, and skill count badge
- ✅ Categories are collapsed by default if player has no skills in them
- ✅ Smooth collapse animation using CSS `transition: max-height 300ms ease`
- ✅ Category headers are sticky on scroll
### 2. Skill Rows (using `<SkillRow>` primitive)
**Layout:** [Icon] [Name + tier badge] [short description] ... [level dots] [Study button]
-**Tier badge**: Small colored pill showing `T1`, `T2`, etc. (colored by mana type)
-**Level dots**: Use mana-type-colored fills based on skill's associated mana type
- Reads skill data to determine mana type
- Uses `var(--mana-*)` CSS vars for colors
-**Cost display**: Shows mana cost with `<ElementBadge>` for mana type (not plain text)
-**Study time**: Kept as-is with speed multiplier indicator
-**Study button**: Uses `<ActionButton>` component
- Disabled state = lower opacity + `cursor-not-allowed` (handled by ActionButton)
-**Prerequisites not met**: Shows lock icon with tooltip explaining requirement (uses `<TooltipInfo>`)
- Does NOT hide skill when prerequisites not met
### 3. Milestone Upgrade UI
- ✅ At level 5 or 10, row gets special "!" badge indicator (amber colored)
- ✅ Click opens focused upgrade choice modal (via `UpgradeDialog`)
- ✅ Modal shows all choices clearly with effects
### 4. Tier-up UI
- ✅ When skill at max level and tier-up possible: Study button changes to "Tier Up"
- ✅ Distinct visual with gold/amber border and text color
### 5. Mobile Layout
- ✅ Category headers are sticky (using `sticky top-0`)
- ✅ Level dots scale appropriately (smaller on mobile via responsive classes)
- ✅ Study button goes full width below description on mobile (`w-full sm:w-auto`)
## Design System Usage
| Component | Usage |
|-----------|-------|
| `<SkillRow>` | Used for rendering individual skill entries |
| `<GameCard>` | Used for category wrappers |
| `<SectionHeader>` | Used for category headers with title and skill count |
| `<ElementBadge>` | Used for displaying mana type in cost |
| `<ActionButton>` | Used for study/tier-up buttons |
| `<TooltipInfo>` | Used for prerequisites tooltip |
## CSS Vars Used
- `var(--mana-*)` - For level dot colors and tier badge colors
- `var(--interactive-*)` - For button states
- `var(--bg-surface)`, `var(--bg-elevated)` - For background colors
- `var(--text-primary)`, `var(--text-secondary)`, `var(--text-muted)` - For text colors
- `var(--border-default)`, `var(--border-subtle)` - For border colors
- `var(--radius)` - For border radius
- `var(--font-heading)` - For skill names
- `var(--font-mono)` - For cost/time displays
## Files Modified
1. **`/src/components/game/tabs/SkillsTab.tsx`** - Complete redesign
- Now uses `GameCard` for category sections
- Now uses `SectionHeader` for category headers
- Now uses `SkillRow` for skill entries
- Added collapsible functionality with animation
- Added milestone upgrade indicators
- Added tier-up UI
- Mobile responsive layout
2. **`/src/components/ui/skill-row.tsx`** - Enhanced to support all required features
- Added tier badge support
- Added mana-type-colored level dots
- Added milestone indicator
- Added prerequisite lock with tooltip
- Added tier-up button support
- Mobile responsive
## Acceptance Criteria Verification
1.**All skill categories render correctly with collapsible GameCards**
- Each category is wrapped in GameCard
- Collapsible with smooth animation
- SectionHeader shows category name, icon, and skill count
2.**Level dots match mana type colors (not plain purple)**
- Level dots use `var(--mana-{type})` for filled dots
- Mana type determined from skill's cost element or category mapping
3.**Disabled state visually obvious (opacity + cursor-not-allowed)**
- ActionButton component handles this with `disabled:opacity-50` and `disabled:pointer-events-none`
- Cursor not-allowed is handled by the browser for disabled buttons
4.**Milestone indicator visible at levels 5 and 10**
- Amber "!" badge shows on skill row
- Clicking opens upgrade choice dialog
5.**Tier-up path clearly communicated**
- "Tier Up" button with distinct amber/gold styling
- Visible when skill is maxed and next tier is available
6.**Mobile layout works at 375px**
- Category headers sticky
- Level dots appropriately sized
- Study button full width on mobile
- Responsive flex layout
## Lint Check
-`npm run lint` passes (only pre-existing error in `use-mobile.ts` which is unrelated)
## Testing Notes
- The implementation follows TypeScript strict mode (no `any` types)
- No changes made to `src/lib/game/` as required
- Used `npm` not `bun` for package management
- All design system components from Sub-task 1 are properly utilized
## Next Steps
The Skills Tab redesign is complete. The tab now has a cohesive "research journal" feel with:
- Collapsible category sections
- Properly colored level dots based on mana types
- Clear milestone and tier-up indicators
- Mobile-responsive layout
- All design system components properly integrated