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- Modified generateGuardianName() in guardian-encounters.ts to add a cycleOffset (floor/50) that shifts prefix selection for the same elements at different 100-floor ranges - For multi-element names, also shift the title by cycleOffset to further reduce collision chance - Added regression test guardian-names-unique.test.ts with 7 test cases covering: * Previously colliding floors (170/370 crystal, 200/230 exotic convergence, 210/240 astral convergence) * All static guardian floors (10-240) uniqueness * All procedural guardian floors (250-490) uniqueness * Full range (10-490) uniqueness * Determinism check * Title format validation Fixes #376
14 lines
776 B
Plaintext
14 lines
776 B
Plaintext
# Circular Dependencies
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Generated: 2026-06-12T07:45:32.728Z
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Found: 4 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) data/guardian-encounters.ts > data/guardian-procedural.ts
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2. 2) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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3. 3) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts
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4. 4) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts > stores/non-combat-room-actions.ts
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## How to fix
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1. Identify which import in the chain can be extracted to a shared types/utils file.
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2. Move the shared type or function there.
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3. Both files import from the new shared module instead of each other.
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4. Run: bunx madge --circular src/lib/game (should return clean) |