b7afe7a434
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Implements the full Invocation System as per spec §13 with all 22 acceptance criteria: - Invocation charge meter with passive fill and active drain - Auto-activation when charge reaches 100 with living enemies - Guardian selection by elemental bonus × tierMultiplier scoring - Spell selection from guardian's full element spellbook (not limited to learned) - Step-down to affordable spells, auto-end when none affordable - Charge drain during invocation with spell cost and discipline scaling - Pact affinity cast speed bonus (diminishing returns, max 50%) - guardian-invocation discipline with 4 perks (efficiency/speed/sustain/mastery) - Cost multiplier (base 0.1, min 0.05) and drain multiplier (base 1.0, min 0.7) - Signal recharged on spire exit and reset on descent - Invocation Panel UI in SpireCombatPage with charge meter and status - Compact invocation status indicator in SpireCombatControls Files changed: - data/disciplines/invoker.ts: Added guardian-invocation discipline definition - effects/discipline-effects.ts: Added invocationChargeRateBonus, drainRateMultiplier, invocationCostReduction stat keys - utils/invocation-utils.ts: NEW - All invocation utility functions (guardian selection, spell selection, charge rate, cost/drain multipliers) - stores/combat-state.types.ts: Added invocationCharge and activeInvocation fields - stores/combatStore.ts: Added invocation state defaults, resetInvocationState action, partialize, spire exit reset - stores/combat-invocation.ts: NEW - Extracted invocation tick processing (charge fill/drain, casting, auto-activate/end) - stores/combat-melee.ts: NEW - Extracted melee combat processing (keeps combat-actions.ts under 400 lines) - stores/combat-actions.ts: Integrated invocation and melee modules - __tests__/invocation-system.test.ts: NEW - 39 comprehensive tests - SpireCombatPage.tsx: Added InvocationPanel between SpireHeader and RoomDisplay - SpireCombatControls.tsx: Added compact invocation status indicator All 1235 tests pass (including 39 new invocation tests).
14 lines
776 B
Plaintext
14 lines
776 B
Plaintext
# Circular Dependencies
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Generated: 2026-06-13T11:02:39.214Z
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Found: 4 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) data/guardian-encounters.ts > data/guardian-procedural.ts
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2. 2) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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3. 3) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts
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4. 4) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts > stores/non-combat-room-actions.ts
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## How to fix
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1. Identify which import in the chain can be extracted to a shared types/utils file.
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2. Move the shared type or function there.
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3. Both files import from the new shared module instead of each other.
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4. Run: bunx madge --circular src/lib/game (should return clean) |