Files
Mana-Loop/src/components/game/tabs/SpireSummaryTab.tsx
T
n8n-gitea f6f6ef4379
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fix: resolve 5 bugs — missing import, infinite render loop, stale closures, discipline XP
- #249: Add missing getAllGuardianFloors import to SpireSummaryTab.tsx
- #250/#252: Add useRef guard in SpireCombatPage useEffect to prevent infinite re-render loop
- #251: Fix stale closure in PactDebugSection signAllPacts/forcePact — read signedPacts from store.getState()
- #253: Fix DisciplineDebugSection handleAddXP to update totalXP and concurrentLimit
- #252: Marked duplicate of #250
2026-06-02 12:07:07 +02:00

123 lines
6.1 KiB
TypeScript

'use client';
import { useMemo } from 'react';
import { useShallow } from 'zustand/react/shallow';
import { useCombatStore, usePrestigeStore } from '@/lib/game/stores';
import { FLOOR_ELEM_CYCLE } from '@/lib/game/constants';
import { getGuardianForFloor, getAllGuardianFloors } from '@/lib/game/data/guardian-encounters';
import { Card, CardContent } from '@/components/ui/card';
import { Badge } from '@/components/ui/badge';
import { ScrollArea } from '@/components/ui/scroll-area';
import { SectionHeader } from '@/components/ui/section-header';
import { DebugName } from '@/components/game/debug/debug-context';
import {
getCounterElement, getElementColor, fmtArmor, fmtShield, fmtBarrier, fmtRegen,
PreparationTips, GuardianRoster, FloorProgressBar,
} from './SpireSummaryTab.helpers';
// ─── Top Stats Row ───────────────────────────────────────────────────────────
function TopStatsRow({ maxFloorReached, totalFloorsCleared, defeatedCount, insight }: {
maxFloorReached: number; totalFloorsCleared: number; defeatedCount: number; insight: number;
}) {
return (
<Card className="bg-gray-900/60 border-gray-700">
<CardContent className="py-4">
<div className="grid grid-cols-2 md:grid-cols-4 gap-4">
<StatCell value={maxFloorReached} label="Max Floor Reached" color="text-amber-400" />
<StatCell value={totalFloorsCleared} label="Floors Cleared" color="text-gray-200" />
<StatCell value={defeatedCount} label="Guardians Defeated" color="text-emerald-400" />
<StatCell value={insight} label="Insight Earned" color="text-purple-400" isFmt />
</div>
</CardContent>
</Card>
);
}
function StatCell({ value, label, color, isFmt }: { value: number; label: string; color: string; isFmt?: boolean }) {
return (
<div className="text-center">
<div className={`text-2xl font-bold ${color}`}>{isFmt ? value : value}</div>
<div className="text-xs text-gray-400 mt-0.5">{label}</div>
</div>
);
}
// ─── Next Guardian Card ──────────────────────────────────────────────────────
function NextGuardianCard({ nextGuardian, nextGuardianData }: { nextGuardian: number; nextGuardianData: ReturnType<typeof getGuardianForFloor> }) {
if (!nextGuardianData) return null;
const counterElement = getCounterElement(nextGuardianData.element[0]);
const nextFloorElement = FLOOR_ELEM_CYCLE[(nextGuardian - 1) % FLOOR_ELEM_CYCLE.length];
return (
<Card className="bg-gray-900/60 border-amber-800/40">
<SectionHeader title={`🛡️ Next Guardian — Floor ${nextGuardian}`} className="text-amber-400" />
<CardContent className="pt-0 space-y-3">
<div className="flex items-center gap-3">
<div
className="w-10 h-10 rounded-full flex items-center justify-center text-lg font-bold"
style={{
backgroundColor: `${nextGuardianData.color}20`,
border: `2px solid ${nextGuardianData.color}`,
color: nextGuardianData.color,
}}
>
{nextGuardian}
</div>
<div>
<div className="font-semibold text-gray-100">{nextGuardianData.name}</div>
<div className="flex items-center gap-2 mt-0.5 flex-wrap">
<Badge variant="outline" className="text-xs" style={{ borderColor: getElementColor(nextGuardianData.element[0]), color: getElementColor(nextGuardianData.element[0]) }}>
{nextGuardianData.element.join(' + ')}
</Badge>
<span className="text-xs text-gray-500">Health: {nextGuardianData.hp}</span>
{fmtArmor(nextGuardianData.armor)}
{fmtShield(nextGuardianData.shield)}
{fmtBarrier(nextGuardianData.barrier)}
{fmtRegen(nextGuardianData.healthRegen, nextGuardianData.healthRegenIsPercent)}
</div>
</div>
</div>
<PreparationTips counterElement={counterElement} nextFloorElement={nextFloorElement} hasHighArmor={!!(nextGuardianData.armor && nextGuardianData.armor > 0.15)} />
</CardContent>
</Card>
);
}
// ─── Main Component ───────────────────────────────────────────────────────────
export function SpireSummaryTab() {
const { maxFloorReached, clearedFloors, enterSpireMode } = useCombatStore(useShallow((s) => ({
maxFloorReached: s.maxFloorReached,
clearedFloors: s.clearedFloors,
enterSpireMode: s.enterSpireMode,
})));
const { insight } = usePrestigeStore(useShallow((s) => ({ insight: s.insight })));
const defeatedGuardians = useMemo(() => getAllGuardianFloors().filter((floor) => clearedFloors[floor]), [clearedFloors]);
const nextGuardian = useMemo(() => getAllGuardianFloors().find((floor) => !clearedFloors[floor]) || null, [clearedFloors]);
const nextGuardianData = nextGuardian ? getGuardianForFloor(nextGuardian) : null;
const totalFloorsCleared = useMemo(() => Object.values(clearedFloors).filter(Boolean).length, [clearedFloors]);
return (
<DebugName name="SpireSummaryTab">
<div className="space-y-4">
<TopStatsRow maxFloorReached={maxFloorReached} totalFloorsCleared={totalFloorsCleared} defeatedCount={defeatedGuardians.length} insight={insight} />
{nextGuardianData && nextGuardian && <NextGuardianCard nextGuardian={nextGuardian} nextGuardianData={nextGuardianData} />}
<GuardianRoster clearedFloors={clearedFloors} />
<Card className="bg-gray-900/60 border-gray-700">
<SectionHeader title="🗺️ Floor Progress" />
<CardContent className="pt-0">
<ScrollArea className="h-[300px] pr-2">
<FloorProgressBar maxFloor={maxFloorReached} clearedFloors={clearedFloors} />
</ScrollArea>
</CardContent>
</Card>
</div>
</DebugName>
);
}
SpireSummaryTab.displayName = 'SpireSummaryTab';