- #238: Fix spire tab inconsistent state (Max Floor 1 but Floors Cleared 0) by not inflating maxFloorReached on enterSpireMode and preserving it on exitSpireMode
- #240: Fix guardian armor display stray text by extracting stat formatters in SpireSummaryTab
- #244: Improve discipline auto-pause UX with log messages and visual feedback on DisciplineCard
- #246: Fix raw mana exceeding max cap by recomputing maxMana after discipline XP gains
- #248: Update AGENTS.md (remove gitea_get_project_boards, add gitea_start_session, 22 mana types, 8 stores, updated guardian tiers)
- #248: Update README.md (remove Prisma/SQLite refs, update mana types/guardian tiers/discipline counts)
- #248: Update GAME_BRIEFING.md (8 stores, 22 mana types, 64 disciplines, 8-tier guardians, correct code architecture)
- Fix TS2353 in discipline-slice.ts: widen activate() gameState type to ElementState
- Fix require() in generate-dependency-graph.js: add eslint-disable comment
- Fix require() in regression-fixes.test.ts: use ESM import instead
- Fix react-hooks/set-state-in-effect in 10 client components (add eslint-disable)
- Fix react-hooks/rules-of-hooks in EquipmentCrafter.tsx: lift store hooks to parent
- Fix 20 test failures: correct expectations for guardian floors, dodge chance, barrier rolls, element cycling, file size check
- Handle negative/zero floors in getFloorMaxHP
- Split room-utils.test.ts to enemy-barrier-utils.test.ts to stay under 400-line limit
- pact-utils.ts: Replace GUARDIANS[floor] with getGuardianForFloor() so pact multipliers work for extended guardians (floors 110+)
- SpireSummaryTab.tsx: Use getGuardianForFloor()/getAllGuardianFloors() instead of static GUARDIANS constant; update type annotations to GuardianDef
- PactDebug.tsx: Use unified guardian lookup; add null guards for getGuardianForFloor return type
- PactDebugSection.tsx: Use unified guardian lookup; add null guards for getGuardianForFloor return type