Progress update: Same fix as #7 - EquipmentSlot type now exported from src/lib/game/types/equipment/types.ts and re-exported through the barrel at src/lib/game/types.ts. Also fixes type…
Progress update: Memory interface defined in src/lib/game/types/game.ts and re-exported from src/lib/game/types.ts. Fixes TS2305 in MemorySlotPicker.tsx and prestigeStore.ts.
Progress update: Type exports fixed. All missing type exports have been added to src/lib/game/types.ts:
EquipmentSlotandEquipmentCategoryfrom./types/equipment/types(fixes #7, #8) -…
Paused TASK-011 (Phase 6 UI redesign) — started UI work but this should be last priority. Found several blocking issues that need resolution first:
- Issue 9: Memory type missing (breaks…
Starting TASK-011: Full UI redesign — remaining tabs (Phase 6). Session started. Working through the implementation order from the issue.
Fixed all broken import paths in stores/__tests__/stores-tests/ and stores/__tests__/index-tests/.
Changes made (7 files):
damage-calculation.test.ts:../../types→ `../../../types…
Starting work on this issue. Will investigate the broken import paths in stores/tests/stores-tests/.
Fix committed: 6ad48ef
Changes made:
src/lib/game/types/attunements.ts— Added 6 missing properties toGuardianDefinterface:power,effects,signingCost,unlocksMana,…
Fix in progress. Updated GuardianDef interface with missing properties:
power: number— combat power for display (GuardianPanel.tsx)effects: { type: string; value: number }[]—…
Starting fix: GuardianDef type missing properties (power, effects, signingCost, unlocksMana, damageMultiplier, insightMultiplier). Will read all affected files and update the type.