✅ Issue #16 - Already Complete (Delivered via #15)
All requirements for this issue were fulfilled as part of Issue #15 (Active Disciplines Migration):
- ✅ `src/lib/game/data/disciplines/…
Issue #15 completed: Active Disciplines system successfully implemented and integrated into Mana Loop. All requirements delivered.
✅ Issue Resolved: Active Disciplines System Complete
🎯 Summary
Successfully migrated the legacy Skill system to the new Active Disciplines system. Disciplines act as continuous…
Blocked by Issue #15: migration to Active Disciplines
Blocked by Issue #15: migration to Active Disciplines
Closed and replaced by Issue #15: Migrate Legacy Skills System to Active Disciplines. TASK-007 skill evolution consolidation is superseded by the new system.
Closed and replaced by Issue #15: Migrate Legacy Skills System to Active Disciplines. The old computeEffects/computeStats pipeline is replaced by discipline-effects.ts.
Closed and replaced by Issue #15: Migrate Legacy Skills System to Active Disciplines. This issue was part of the old TASK-007 skill evolution system which is now fully replaced.
Closed and replaced by Issue #15: Migrate Legacy Skills System to Active Disciplines
Progress update on fixing issue #2:
Completed
- Added
upgradesproperty toSkillTierDefinterface insrc/lib/game/types/skills.ts - Added
withUpgrades()helper to `src/lib/gam…
Progress update: Currently fixing the missing upgrades property on all SkillTierDef tier objects. The test expects tier.upgrades to exist on each tier. Adding `upgrades: [...l5Perks,…
Starting work on missing evolution paths for 11 element cap skills. Creating missing module files and registering all element cap tiers in SKILL_EVOLUTION_PATHS.
Progress update: Added tier definitions for all missing skills (~30+ new files in skill-evolution-modules/). All missing evolution paths registered in SKILL_EVOLUTION_PATHS: element caps (11),…