fix(#165,#166,#167,#168,#169,#171,#172): resolve 7 open bug issues
#172 - Grimoire tab: removed dead 'loaded' state guard that permanently showed loading #169 - Transference Mana Flow: added elements param to checkDisciplinePrerequisites so mana type unlocks are verified #168 - Perk descriptions: wired 4 broken perks (enchant-2, channel-1, golem-2, efficiency-1) with actual bonus effects; fixed enchant-1 interval (5→50); fixed study-mana-enchantments stat (maxMana→maxManaBonus) #171 - Shields: removed all shield equipment (4 types), recipes, category, slot mappings; added 'shields' to AGENTS.md banned list #166 - regenMultiplier: merged disciplineEffects.multipliers.regenMultiplier into computeAllEffects() #165 - Meditation cap: added meditationCap display to ManaStatsSection UI; updated perk description #167 - XP accumulation: added Meditative Mastery base discipline with disciplineXpBonus stat; wired into tick pipeline
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@@ -9,7 +9,6 @@ import type { SpellDef } from '@/lib/game/types';
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export function GrimoireTab() {
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const [grimoireSpells, setGrimoireSpells] = useState<[string, SpellDef][]>([]);
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const [loaded, _setLoaded] = useState(false);
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useEffect(() => {
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if (typeof window !== 'undefined' && SPELLS_DEF) {
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@@ -20,10 +19,6 @@ export function GrimoireTab() {
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}
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}, []);
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if (!loaded) {
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return <div className="p-4 text-center text-gray-400">Loading grimoire...</div>;
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}
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if (grimoireSpells.length === 0) {
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return (
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<div className="p-4 text-center text-gray-400">
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