fix(#165,#166,#167,#168,#169,#171,#172): resolve 7 open bug issues
#172 - Grimoire tab: removed dead 'loaded' state guard that permanently showed loading #169 - Transference Mana Flow: added elements param to checkDisciplinePrerequisites so mana type unlocks are verified #168 - Perk descriptions: wired 4 broken perks (enchant-2, channel-1, golem-2, efficiency-1) with actual bonus effects; fixed enchant-1 interval (5→50); fixed study-mana-enchantments stat (maxMana→maxManaBonus) #171 - Shields: removed all shield equipment (4 types), recipes, category, slot mappings; added 'shields' to AGENTS.md banned list #166 - regenMultiplier: merged disciplineEffects.multipliers.regenMultiplier into computeAllEffects() #165 - Meditation cap: added meditationCap display to ManaStatsSection UI; updated perk description #167 - XP accumulation: added Meditative Mastery base discipline with disciplineXpBonus stat; wired into tick pipeline
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@@ -11,6 +11,7 @@ export interface ManaStatsData {
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effectiveRegen: number;
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clickMana: number;
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meditationMultiplier: number;
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meditationCap: number;
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upgradeEffects: ComputedEffects;
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incursionStrength: number;
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rawMana: number;
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@@ -124,6 +125,10 @@ export function ManaStatsSection({ stats, elemMax }: ManaStatsSectionProps) {
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{fmtDec(meditationMultiplier, 2)}x
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</span>
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</div>
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Meditation Cap:</span>
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<span style={{ color: 'var(--text-secondary)' }}>{fmtDec(stats.meditationCap, 1)}x</span>
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</div>
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<div className="flex justify-between text-sm">
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<span style={{ color: 'var(--text-muted)' }}>Incursion Strength:</span>
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<span style={{ color: 'var(--color-danger)' }}>{Math.round(incursionStrength * 100)}%</span>
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