fix(#165,#166,#167,#168,#169,#171,#172): resolve 7 open bug issues
#172 - Grimoire tab: removed dead 'loaded' state guard that permanently showed loading #169 - Transference Mana Flow: added elements param to checkDisciplinePrerequisites so mana type unlocks are verified #168 - Perk descriptions: wired 4 broken perks (enchant-2, channel-1, golem-2, efficiency-1) with actual bonus effects; fixed enchant-1 interval (5→50); fixed study-mana-enchantments stat (maxMana→maxManaBonus) #171 - Shields: removed all shield equipment (4 types), recipes, category, slot mappings; added 'shields' to AGENTS.md banned list #166 - regenMultiplier: merged disciplineEffects.multipliers.regenMultiplier into computeAllEffects() #165 - Meditation cap: added meditationCap display to ManaStatsSection UI; updated perk description #167 - XP accumulation: added Meditative Mastery base discipline with disciplineXpBonus stat; wired into tick pipeline
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@@ -25,7 +25,11 @@ export function StatsTab() {
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return (
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<div className="space-y-4">
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<ManaStatsSection
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stats={{ ...manaStats, rawMana: manaStats.maxMana }}
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stats={{
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...manaStats,
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rawMana: manaStats.maxMana,
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meditationCap: manaStats.meditationCap,
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}}
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elemMax={elemMax}
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/>
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<CombatStatsSection
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