fix(#165,#166,#167,#168,#169,#171,#172): resolve 7 open bug issues
#172 - Grimoire tab: removed dead 'loaded' state guard that permanently showed loading #169 - Transference Mana Flow: added elements param to checkDisciplinePrerequisites so mana type unlocks are verified #168 - Perk descriptions: wired 4 broken perks (enchant-2, channel-1, golem-2, efficiency-1) with actual bonus effects; fixed enchant-1 interval (5→50); fixed study-mana-enchantments stat (maxMana→maxManaBonus) #171 - Shields: removed all shield equipment (4 types), recipes, category, slot mappings; added 'shields' to AGENTS.md banned list #166 - regenMultiplier: merged disciplineEffects.multipliers.regenMultiplier into computeAllEffects() #165 - Meditation cap: added meditationCap display to ManaStatsSection UI; updated perk description #167 - XP accumulation: added Meditative Mastery base discipline with disciplineXpBonus stat; wired into tick pipeline
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@@ -120,23 +120,7 @@ export const CRAFTING_RECIPES: Record<string, CraftingRecipe> = {
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unlocked: false,
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},
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shieldBlueprint: {
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id: 'shieldBlueprint',
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equipmentTypeId: 'runicShield',
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name: 'Runic Shield',
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description: 'A shield engraved with protective runes.',
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rarity: 'rare',
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materials: {
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manaCrystalDust: 10,
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arcaneShard: 6,
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elementalCore: 2,
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},
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manaCost: 450,
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craftTime: 5,
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minFloor: 28,
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unlocked: false,
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},
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hatBlueprint: {
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id: 'hatBlueprint',
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equipmentTypeId: 'wizardHat',
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