fix: resolve 7 medium-priority bugs from audit #372
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m1s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m1s
- #371: Replace Math.random() with seeded PRNG in getSpireEnemyArmor/Barrier - #370: Add mana refund when cancelling pact ritual in cancelPactRitual - #367: Add ENCHANT_MASTERY check for design slot 2 in crafting store - #364: Fix useGameDerived to read crafting data from useCraftingStore - #363: Clamp recovery room regen delta to prevent negative mana loss - #365: Add shield/barrier/healthRegen fields to all procedural guardians - #362: Refactor enchanting tick pipeline to return writes instead of direct store calls Extracted procedural guardian generators into guardian-procedural.ts to stay under 400-line limit. All 1158 tests pass.
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@@ -3,6 +3,7 @@
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import { useMemo } from 'react';
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import { useGameStore } from '../stores/gameStore';
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import { useCraftingStore } from '../stores/craftingStore';
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import { useManaStore } from '../stores/manaStore';
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import { useCombatStore } from '../stores/combatStore';
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import { usePrestigeStore } from '../stores/prestigeStore';
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@@ -122,8 +123,8 @@ export function useCombatStats() {
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const currentFloor = useCombatStore((s) => s.currentFloor);
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const activeSpell = useCombatStore((s) => s.activeSpell);
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const { upgradeEffects } = useManaStats();
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const equipmentInstances = useGameStore((s) => s.crafting.equipmentInstances);
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const equippedInstances = useGameStore((s) => s.crafting.equippedInstances);
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const equipmentInstances = useCraftingStore((s) => s.equipmentInstances);
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const equippedInstances = useCraftingStore((s) => s.equippedInstances);
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const floorElem = useMemo(
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() => getFloorElement(currentFloor),
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