fix: resolve 7 medium-priority bugs from audit #372
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m1s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m1s
- #371: Replace Math.random() with seeded PRNG in getSpireEnemyArmor/Barrier - #370: Add mana refund when cancelling pact ritual in cancelPactRitual - #367: Add ENCHANT_MASTERY check for design slot 2 in crafting store - #364: Fix useGameDerived to read crafting data from useCraftingStore - #363: Clamp recovery room regen delta to prevent negative mana loss - #365: Add shield/barrier/healthRegen fields to all procedural guardians - #362: Refactor enchanting tick pipeline to return writes instead of direct store calls Extracted procedural guardian generators into guardian-procedural.ts to stay under 400-line limit. All 1158 tests pass.
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@@ -144,6 +144,15 @@ export const usePrestigeStore = create<PrestigeStore>()(
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},
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cancelPactRitual: () => {
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const state = get();
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if (state.pactRitualFloor !== null) {
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const guardian = getGuardianForFloor(state.pactRitualFloor);
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if (guardian) {
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useManaStore.setState((s) => ({
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rawMana: s.rawMana + guardian.pactCost,
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}));
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}
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}
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set({
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pactRitualFloor: null,
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pactRitualProgress: 0,
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