fix: resolve issues #188, #189, #190, #191 - EffectSelector gating, discipline tab completeness, and stat bonus integration
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@@ -19,7 +19,7 @@ import {
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addEffectToDesign,
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removeEffectFromDesign,
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} from './EnchantmentDesigner/utils';
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import { useCraftingStore } from '@/lib/game/stores';
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import { useCraftingStore, useAttunementStore } from '@/lib/game/stores';
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import { DebugName } from '@/components/game/debug/debug-context';
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export function EnchantmentDesigner({
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@@ -32,6 +32,9 @@ export function EnchantmentDesigner({
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selectedDesign,
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setSelectedDesign,
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}: EnchantmentDesignerProps) {
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// Attunement store — get Enchanter level for effect selector gating
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const enchanterLevel = useAttunementStore((s) => s.attunements?.enchanter?.level ?? 0);
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// Crafting store selectors
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const enchantmentDesigns = useCraftingStore((s) => s.enchantmentDesigns);
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const designProgress = useCraftingStore((s) => s.designProgress);
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@@ -108,7 +111,7 @@ export function EnchantmentDesigner({
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setSelectedEffects={setSelectedEffects}
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availableEffects={availableEffects}
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incompatibleEffects={incompatibleEffects}
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enchantingLevel={0}
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enchantingLevel={enchanterLevel}
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efficiencyBonus={0}
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designProgress={designProgress}
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addEffect={addEffect}
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