fix: resolve issues #188, #189, #190, #191 - EffectSelector gating, discipline tab completeness, and stat bonus integration
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This commit is contained in:
2026-05-28 21:01:28 +02:00
parent 6355cf308b
commit adeb106428
6 changed files with 25 additions and 6 deletions
@@ -19,7 +19,7 @@ import {
addEffectToDesign,
removeEffectFromDesign,
} from './EnchantmentDesigner/utils';
import { useCraftingStore } from '@/lib/game/stores';
import { useCraftingStore, useAttunementStore } from '@/lib/game/stores';
import { DebugName } from '@/components/game/debug/debug-context';
export function EnchantmentDesigner({
@@ -32,6 +32,9 @@ export function EnchantmentDesigner({
selectedDesign,
setSelectedDesign,
}: EnchantmentDesignerProps) {
// Attunement store — get Enchanter level for effect selector gating
const enchanterLevel = useAttunementStore((s) => s.attunements?.enchanter?.level ?? 0);
// Crafting store selectors
const enchantmentDesigns = useCraftingStore((s) => s.enchantmentDesigns);
const designProgress = useCraftingStore((s) => s.designProgress);
@@ -108,7 +111,7 @@ export function EnchantmentDesigner({
setSelectedEffects={setSelectedEffects}
availableEffects={availableEffects}
incompatibleEffects={incompatibleEffects}
enchantingLevel={0}
enchantingLevel={enchanterLevel}
efficiencyBonus={0}
designProgress={designProgress}
addEffect={addEffect}