- Create AttunementsTab component with visual display of all 3 attunements
- Show primary mana type, regen stats, and capabilities for each attunement
- Add visual effects for active attunements (color, glow)
- Filter skill categories based on active attunements in SkillsTab
- Add attunement tab navigation in main page
- Display available skill categories summary in AttunementsTab
- Add attunement types and state to game state
- Create attunements.ts with Enchanter, Invoker, Fabricator definitions
- Player starts with Enchanter attunement (right hand)
- Enchanter: transference mana, unlocks enchanting
- Invoker: gains mana types from pacts with guardians
- Fabricator: earth mana, crafts golems and earthen/metal gear
- Skills now have attunement field for categorization
- Update skill categories to be attunement-based
- Remove armor pierce, mana equilibrium, perfect memory, free study, mind palace, elemental harmony, deep storage, double craft, pure elements
- Replace with balanced alternatives: first strike, flow mastery, quick grasp, efficient learning, deep understanding, elemental affinity, mana overflow, elemental surge, exotic mastery
- Remove insight-gaining effects (studyInsight, manaAscension, knowledgeOverflow, studyMastery)
- Ensure insight can ONLY be gained on loop reset
- Remove conversion-related upgrades (conversion not available to players)
- Fix duplicate effect IDs