Commit Graph

116 Commits

Author SHA1 Message Date
Refactoring Agent 6c4ebd8b8e refactor: extract components from page.tsx to reduce below 400 lines
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 3m13s
2026-05-01 15:40:53 +02:00
Refactoring Agent 03815f27ee feat: add prestige system and skill upgrades with comprehensive documentation
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 5m57s
2026-05-01 15:18:09 +02:00
Refactoring Agent 454195cdfb Update hooks and ignore markdown files in size check
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 3m16s
2026-04-29 12:18:08 +02:00
Refactoring Agent 1e5eae9b9d Restructure CraftingTab: remove stepper, add Fabricate/Enchant top sub-tabs 2026-04-29 12:03:45 +02:00
Refactoring Agent c8a01acda3 Fix Task 9: Climb/Descend Controls
1. Fixed exitSpireMode in store.ts to allow exit at any floor for re-entry resume
2. Removed floor restriction on Exit Spire button in page.tsx
3. Updated descend button label to use currentAction for 'Climbing' status
2026-04-29 10:39:11 +02:00
Refactoring Agent 351b6c2dca Fix Task6: Add missing calcDamage import to SpireTab.tsx
- Added missing calcDamage import from @/lib/game/store
- Fixed TypeScript error in SpireTab.tsx related to calcDamage
2026-04-28 15:35:48 +02:00
Refactoring Agent 6f0b86d4d7 Fix Task6: Remove duplicate SpireTab.tsx and verify swarm mode
- Deleted old src/components/game/SpireTab.tsx (duplicate of tabs/SpireTab.tsx)
- Verified SWARM_CONFIG: 15% chance, 3-6 enemies at 40% HP
- Verified UI in tabs/SpireTab.tsx correctly renders each swarm enemy individually
- Verified generateSwarmEnemies() and generateRoomType() logic is correct
2026-04-28 15:23:30 +02:00
Refactoring Agent b0a254b481 Task10: Add activity log to SpireModeUI with event type styling
- Updated SpireModeUI Activity Log in page.tsx to use activityLog state instead of log
- Added ActivityLogEntry import from @/lib/game/types
- Applied event type styling for: damage_dealt, enemy_defeated, floor_cleared, floor_transition, special_effect
- Increased ScrollArea height from h-32 to h-48 for better visibility
- Changed from store.log.slice(0, 20) to store.activityLog.slice(0, 50)
- Added empty state message 'No activity yet...'
- Added proper key usage with entry.id instead of array index
2026-04-28 15:18:16 +02:00
Refactoring Agent 984459200b Task 10(2f): Add Activity Log to SpireModeUI
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 20m15s
- Added ActivityLogEntry type to game types
- Added activityLog state to GameState interface
- Added addActivityLogEntry helper function in store.ts
- Added addActivityLog action to GameStore
- Hooked into combat events: damage_dealt, enemy_defeated, floor_cleared, floor_transition
- Hooked into special effects: dodge, armor_proc, special_effect (First Strike, Combo Master, etc.)
- Hooked into golem attacks and puzzle solving
- Updated SpireTab (tabs/SpireTab.tsx) to display activity log with colored entries
- Latest entries first, scrollable list with event type-based styling
2026-04-28 13:50:01 +02:00
Refactoring Agent 8aacc2c88e Fix Spire Mode floor rendering and swarm floors (Tasks 5 & 6)
- Added enemy naming system with getEnemyName() function
- Updated EnemyState type to include name field
- Updated generateSwarmEnemies() and generateFloorState() to assign enemy names
- Fixed SpireTab.tsx (both versions) to display:
  - Floor type (Combat/Swarm/Speed/Guardian/Puzzle) with icons
  - Named enemies based on element and floor tier
  - Special floor properties (armor %, dodge chance)
  - Multiple enemies for swarm floors with individual HP bars
- Added ROOM_TYPE_LABELS to constants for display
- Verified floor type generation logic works correctly
- Build succeeds with npm run build
2026-04-28 13:36:16 +02:00
Refactoring Agent 7056dc04d6 Fix Spire Mode UI issues: HP bar live updates and casting progress overflow
Task 7 (2c): HP Bar Live Updates
- Sync floorHP state with enemy HP after damage is applied
- This ensures the HP bar updates in real-time as damage lands
- Applied fix in main spell casting, equipment spell processing, and golem attacks

Task 8 (2d): Casting Progress Overflow
- Reset castProgress to 0 when mana is insufficient (instead of keeping accumulated progress)
- Added similar fix for equipment spell casting progress
- Prevents progress bar from showing >100% when out of mana

Files modified:
- src/lib/game/store.ts (added floorHP sync and progress reset logic)
- src/components/game/SpireTab.tsx (UI component using store state)
- src/components/game/tabs/SpireTab.tsx (UI component using store state)
2026-04-28 13:24:30 +02:00
Refactoring Agent 47c71e6f54 feat(ui): complete Task 4 UI redesign — all sub-tasks 1-10
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 8m47s
- Implemented complete design system with 40+ CSS custom properties
- Created 9 UI primitives (GameCard, SectionHeader, StatRow, ManaBar, ElementBadge, ValueDisplay, ActionButton, SkillRow, TooltipInfo)
- Redesigned all tabs: Spire, Skills, Stats, Equipment, Crafting, Attunements, Golemancy, Spells, Loot, Achievements, Lab, Debug
- Added toast notification system (GameToast) with success/warning/error/info types
- Added confirmation dialogs for destructive actions
- Removed all dev artifacts and component name labels
- Added empty states to all tabs
- Replaced emoji icons with Lucide React icons
- Added enchantPower placeholder to StatsTab and EquipmentTab
- Mobile audit passed at 375px viewport
- Build passes with 0 errors, lint passes with 0 errors

Sub-tasks completed:
- ST1: Design System Implementation
- ST2: Global Layout & Header
- ST3: Left Panel (Mana Display & Action Area)
- ST4: Skills Tab
- ST5: Spire Tab & Spire Mode UI
- ST6: Stats Tab
- ST7: Equipment & Crafting Tabs
- ST8: Attunements Tab
- ST9: Remaining Tabs
- ST10: Toast System & Confirmation Dialogs

Documentation: 15+ files in docs/task4/
2026-04-28 11:38:45 +02:00
Refactoring Agent a69ea7575e Add StatsTab mana breakdown per type (Bug14)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 3m34s
2026-04-27 13:46:18 +02:00
Refactoring Agent 33c5a49577 Fix missing ENCHANT_SPEED_TIERS definition (Sub-Task 7 fix)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 5m42s
2026-04-27 13:36:22 +02:00
Refactoring Agent eeb1e3c784 SkillsTab Modifications (Bugs 9,11,12,13)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m12s
2026-04-27 13:26:02 +02:00
Refactoring Agent 3bcf20636c Fix DebugTab crash (Bug 4): Correct GameStore import path
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 25s
2026-04-27 12:31:06 +02:00
Refactoring Agent ebb9d15e9e Deduct mana conversion rates from raw regen (Bug 10)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 4m35s
- Added getTotalAttunementConversionDrain function to calculate total conversion drain
- Updated computeRegen to include attunement regen bonus
- Added computeEffectiveRegenForDisplay function for UI display
- Added conversionDrains to GameState to track per-attunement drain
- Updated tick function to track and persist conversion drains
- Build passes successfully
2026-04-27 12:25:17 +02:00
Refactoring Agent 8261baab54 Consolidate disenchanting into CraftingTab Prepare step (Bug 8)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 3m32s
- Add 'tags' field to EquipmentInstance type
- Modify Prepare step to show warning and different button text when item has enchantments
- Consolidate disenchanting into Prepare step (remove separate disenchant UI)
- After successful preparation, item receives 'Ready for Enchantment' tag
- Modify Apply step to only allow applying enchantments to items tagged 'Ready for Enchantment'
- Update subtask_6_progress.md and todo.md to mark Sub-Task 6 as completed
2026-04-27 12:21:14 +02:00
Refactoring Agent 35c69809a1 Fix Sub-Task 1: Spire UI Fixes (Bugs 1, 2, 3)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 5m12s
- Bug 1: Floor health display now reactive (uses Zustand store properly)
- Bug 2: Climb Down button now climbs floor-by-floor, exit only at floor 1
- Bug 3: Redesigned SpireTab as Spire Stats view, moved Enter Spire Mode button to SpireTab, moved activity log to SpireModeUI

Changes:
- Added climbDownFloor() action to store.ts
- Modified exitSpireMode() to only work at floor 1
- Updated SpireTab.tsx: removed Current Floor stat, added Enter Spire Mode button
- Updated page.tsx: Climb Down climbs one floor, added Exit Spire button at floor 1, moved activity log to SpireModeUI
2026-04-27 11:15:54 +02:00
Refactoring Agent 2696f76069 Update documentation for Sub-Task 3 completion
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 6m8s
- Marked Sub-Task 3 as completed in todo.md
- Updated subtask_3_progress.md with completion status and notes
2026-04-27 10:58:10 +02:00
Refactoring Agent f31b98b378 Remove pause button from header (Sub-Task 3)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 7m43s
- Removed pause button from TimeDisplay component
- Removed pause-related props (paused, onTogglePause) from TimeDisplay
- Cleaned up unused imports (Play, Pause from lucide-react, Button)
- Updated page.tsx to pass insight prop instead of pause props
- Header now shows: game title, day/hour, and insight display
2026-04-27 10:57:09 +02:00
Refactoring Agent 313aa334a9 Task 2: ActionButtons rework - remove manual selection, auto-transition to Meditate 2026-04-26 18:49:50 +02:00
Refactoring Agent 563e41dbe3 WIP: Task 1 ActionButtons Rework - investigating approach
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m47s
2026-04-26 17:43:58 +02:00
Refactoring Agent c2dd846f63 Task 2: System Integrity - Fix Show Component Names for all components 2026-04-26 16:22:01 +02:00
Refactoring Agent c8baea4346 Task 2: Crafting - disable Prepare for non-enchanted items, limit Design to owned gear types 2026-04-26 15:42:32 +02:00
Refactoring Agent 9bf6e911f4 Task 2: Fix Combat UI Casting Bar progress animation 2026-04-26 15:16:19 +02:00
Refactoring Agent 50ce70efdd Task 2: SpireTab Overhaul - add Climb the Spire button, implement Spire Mode with exit condition 2026-04-26 13:44:45 +02:00
Refactoring Agent 9f029d93e1 Task 2: DebugTab Update - add Invoker Debugging Buttons for Pacts 2026-04-26 12:52:48 +02:00
Refactoring Agent 229cb16c5d Task 2: Research Locking - prevent switching topics while study in progress 2026-04-26 10:56:39 +02:00
Refactoring Agent f61ed00ac1 FIX: Skill perks multiplier values (Deep Basin + others) - fix 0.20 to 1.20 for +20% effects
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m46s
2026-04-26 00:30:02 +02:00
Refactoring Agent 2355be66e9 Task 2: StatsTab - Lock Fire/Water/Air/Earth at start, only Transference unlocked 2026-04-25 19:42:25 +02:00
Refactoring Agent 5e0bee8820 Task 2: Equipment System - support 2-handed weapons, staves block offhand slot
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m40s
2026-04-25 19:24:23 +02:00
Refactoring Agent 65b0f961e5 Task 2 progress: Remove Transference from LootTab essence list, delete Ascension skills
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m41s
2026-04-25 19:09:40 +02:00
Refactoring Agent f2d046c9e2 Fix: Persist paidStudySkills in skill store
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 2m1s
2026-04-25 10:50:03 +02:00
Refactoring Agent 77f181b4a1 Phase 4: Enchanting special effects (6) 2026-04-25 09:53:48 +02:00
Refactoring Agent 8d1d328c3f Phase 4: Element special effects (4) 2026-04-25 09:19:15 +02:00
Refactoring Agent 0f0b800e60 Phase 4: Study effects (remaining 6) 2026-04-24 18:32:15 +02:00
Refactoring Agent c8cabf3e4b Phase 4: Study effects (first 6) 2026-04-24 18:12:53 +02:00
Refactoring Agent edfc6f11c0 Phase 4: Combat special effects 2026-04-24 17:02:42 +02:00
Refactoring Agent 75a43c7209 Phase 4: Mana Well effects (remaining 7) 2026-04-24 16:37:55 +02:00
Refactoring Agent 132a4e6a72 Phase 4: Mana Well effects (1st 7) 2026-04-24 16:17:50 +02:00
Refactoring Agent 6e3b867e7d Phase 4: Mana Flow effects 2026-04-24 15:52:14 +02:00
Refactoring Agent 7d1bfbe4dc Phase 3: Extract sub-components from StatsTab.tsx 2026-04-24 14:45:07 +02:00
Refactoring Agent eea5ed1585 Phase 3: Lazy load tabs in page.tsx 2026-04-24 14:27:14 +02:00
Refactoring Agent d6b85d6367 Phase 3: Split DebugTab.tsx into functional components
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 4m17s
2026-04-24 14:12:52 +02:00
Refactoring Agent 23d0a129c1 Phase 3: Split utils.ts by responsibility
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 2m49s
2026-04-24 13:45:12 +02:00
Unknown b3291c3b5e Phase 3: Split computed-stats.ts by responsibility 2026-04-24 13:20:10 +02:00
Unknown a528feb8e2 Phase 3: Split CraftingTab.tsx into crafting stage components 2026-04-24 13:05:12 +02:00
Unknown c46981d81b Phase 3: Split enchantment-effects.ts into category files
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 2m48s
2026-04-24 12:56:14 +02:00
Unknown f8520e15b8 Phase 3: Split constants.ts into domain-specific files 2026-04-24 12:38:47 +02:00