Task: Rebalance golems — tier progression, Prism Golem, and costs #153

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opened 2026-05-27 10:22:54 +02:00 by Anexim · 2 comments
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Description

A full rebalance of all golems is needed to ensure meaningful tier progression (each tier noticeably stronger and more costly than the previous).

Issues Found

Tier Progression Problems

Tier Golem Issue
T2 Sand Golem (dmg 6, hp 35, AP 10%) Weaker than T1 Earth Golem (dmg 8, hp 50, AP 15%)
T3 Quicksilver Golem (dmg 8) Same damage as T1 Earth Golem (dmg 8) — no progression
T4 Prism Golem (dmg 20, hp 50, AP 35%) Weaker than both other T4 golems (Obsidian: dmg 25, Voidstone: dmg 40) and weaker than some T3 golems

Specific Prism Golem Fix

Prism Golem stats should be buffed to be viable alongside Voidstone Golem — perhaps focusing on its AoE role (3 targets) with high attack speed and good armor pierce, creating two distinct viable T4 playstyles.

Cost Progression

Higher-tier golems should have noticeably higher summon and maintenance costs. Current costs scale too gently.

All Golem Stats for Reference

Files:

  • src/lib/game/data/golems/base-golems.ts
  • src/lib/game/data/golems/elemental-golems.ts
  • src/lib/game/data/golems/hybrid-golems.ts

Ensure: T2 > T1, T3 > T2, T4 > T3 in overall power, with proportionally higher costs.

## Description A full rebalance of all golems is needed to ensure meaningful tier progression (each tier noticeably stronger and more costly than the previous). ## Issues Found ### Tier Progression Problems | Tier | Golem | Issue | |------|-------|-------| | T2 | Sand Golem (dmg 6, hp 35, AP 10%) | **Weaker than T1 Earth Golem** (dmg 8, hp 50, AP 15%) | | T3 | Quicksilver Golem (dmg 8) | **Same damage as T1 Earth Golem** (dmg 8) — no progression | | T4 | Prism Golem (dmg 20, hp 50, AP 35%) | **Weaker than both other T4 golems** (Obsidian: dmg 25, Voidstone: dmg 40) and weaker than some T3 golems | ### Specific Prism Golem Fix Prism Golem stats should be buffed to be viable alongside Voidstone Golem — perhaps focusing on its AoE role (3 targets) with high attack speed and good armor pierce, creating two distinct viable T4 playstyles. ### Cost Progression Higher-tier golems should have noticeably higher summon and maintenance costs. Current costs scale too gently. ## All Golem Stats for Reference Files: - `src/lib/game/data/golems/base-golems.ts` - `src/lib/game/data/golems/elemental-golems.ts` - `src/lib/game/data/golems/hybrid-golems.ts` Ensure: T2 > T1, T3 > T2, T4 > T3 in overall power, with proportionally higher costs.
Anexim added the ai:todo label 2026-05-27 10:22:54 +02:00
n8n-gitea was assigned by Anexim 2026-05-27 10:22:54 +02:00
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Owner

Starting work on #153 — Rebalance golems for proper tier progression. Will fix T2 Sand Golem, T3 Quicksilver, and T4 Prism Golem stats, plus cost scaling.

Starting work on #153 — Rebalance golems for proper tier progression. Will fix T2 Sand Golem, T3 Quicksilver, and T4 Prism Golem stats, plus cost scaling.
Author
Owner

Fixed #153 — Rebalanced golems for proper tier progression.

Stat changes:

  • T2 Sand Golem: dmg 6→10, hp 35→45, AP 10%→15% (no longer weaker than T1)
  • T3 Quicksilver Golem: dmg 8→14, hp 40→55, AP 30%→35% (no longer same dmg as T1)
  • T4 Prism Golem: dmg 20→28, spd 1.5→2.0, hp 50→60, AP 35%→45% (viable AoE T4 alongside Voidstone)

Cost scaling:

  • All T3 golems: summon costs increased ~50%, maintenance up ~40%
  • All T4 golems: summon costs increased ~60%, maintenance up ~50%
  • T2 Sand Golem: slight cost increase to match buffed stats

All 902 tests pass. Committed and pushed as 5f46948.

Fixed #153 — Rebalanced golems for proper tier progression. **Stat changes:** - T2 Sand Golem: dmg 6→10, hp 35→45, AP 10%→15% (no longer weaker than T1) - T3 Quicksilver Golem: dmg 8→14, hp 40→55, AP 30%→35% (no longer same dmg as T1) - T4 Prism Golem: dmg 20→28, spd 1.5→2.0, hp 50→60, AP 35%→45% (viable AoE T4 alongside Voidstone) **Cost scaling:** - All T3 golems: summon costs increased ~50%, maintenance up ~40% - All T4 golems: summon costs increased ~60%, maintenance up ~50% - T2 Sand Golem: slight cost increase to match buffed stats All 902 tests pass. Committed and pushed as 5f46948.
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Reference: Anexim/Mana-Loop#153