Task: Rebalance golems — tier progression, Prism Golem, and costs #153
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Description
A full rebalance of all golems is needed to ensure meaningful tier progression (each tier noticeably stronger and more costly than the previous).
Issues Found
Tier Progression Problems
Specific Prism Golem Fix
Prism Golem stats should be buffed to be viable alongside Voidstone Golem — perhaps focusing on its AoE role (3 targets) with high attack speed and good armor pierce, creating two distinct viable T4 playstyles.
Cost Progression
Higher-tier golems should have noticeably higher summon and maintenance costs. Current costs scale too gently.
All Golem Stats for Reference
Files:
src/lib/game/data/golems/base-golems.tssrc/lib/game/data/golems/elemental-golems.tssrc/lib/game/data/golems/hybrid-golems.tsEnsure: T2 > T1, T3 > T2, T4 > T3 in overall power, with proportionally higher costs.
Starting work on #153 — Rebalance golems for proper tier progression. Will fix T2 Sand Golem, T3 Quicksilver, and T4 Prism Golem stats, plus cost scaling.
Fixed #153 — Rebalanced golems for proper tier progression.
Stat changes:
Cost scaling:
All 902 tests pass. Committed and pushed as
5f46948.