Files
Mana-Loop/src/components/game/tabs/DisciplinesTab.tsx
T
n8n-gitea 8cebea9586 fix(#165,#166,#167,#168,#169,#171,#172): resolve 7 open bug issues
#172 - Grimoire tab: removed dead 'loaded' state guard that permanently showed loading
#169 - Transference Mana Flow: added elements param to checkDisciplinePrerequisites so mana type unlocks are verified
#168 - Perk descriptions: wired 4 broken perks (enchant-2, channel-1, golem-2, efficiency-1) with actual bonus effects; fixed enchant-1 interval (5→50); fixed study-mana-enchantments stat (maxMana→maxManaBonus)
#171 - Shields: removed all shield equipment (4 types), recipes, category, slot mappings; added 'shields' to AGENTS.md banned list
#166 - regenMultiplier: merged disciplineEffects.multipliers.regenMultiplier into computeAllEffects()
#165 - Meditation cap: added meditationCap display to ManaStatsSection UI; updated perk description
#167 - XP accumulation: added Meditative Mastery base discipline with disciplineXpBonus stat; wired into tick pipeline
2026-05-28 09:32:43 +02:00

312 lines
12 KiB
TypeScript

import React, { useState, useCallback } from 'react';
import { useDisciplineStore } from '@/lib/game/stores/discipline-slice';
import type { DisciplineDefinition } from '@/lib/game/types/disciplines';
import type { ManaType } from '@/lib/game/types/elements';
import { ELEMENTS } from '@/lib/game/constants/elements';
import { baseDisciplines } from '@/lib/game/data/disciplines/base';
import { elementalAttunementDisciplines } from '@/lib/game/data/disciplines/elemental';
import { elementalRegenDisciplines } from '@/lib/game/data/disciplines/elemental-regen';
import { elementalRegenAdvancedDisciplines } from '@/lib/game/data/disciplines/elemental-regen-advanced';
import { enchanterDisciplines } from '@/lib/game/data/disciplines/enchanter';
import { fabricatorDisciplines } from '@/lib/game/data/disciplines/fabricator';
import { invokerDisciplines } from '@/lib/game/data/disciplines/invoker';
import { calculateStatBonus, calculateManaDrain, checkDisciplinePrerequisites } from '@/lib/game/utils/discipline-math';
import { ALL_DISCIPLINES } from '@/lib/game/data/disciplines';
import { useManaStore } from '@/lib/game/stores/manaStore';
import { usePrestigeStore } from '@/lib/game/stores/prestigeStore';
import clsx from 'clsx';
// ─── Attunement Tabs ─────────────────────────────────────────────────────────
interface AttunementTab {
key: string;
label: string;
items: DisciplineDefinition[];
}
const ATTUNEMENT_TABS: AttunementTab[] = [
{ key: 'base', label: 'Base', items: baseDisciplines },
{ key: 'elements', label: 'Mana Types', items: elementalAttunementDisciplines },
{ key: 'elemental-regen', label: 'Elemental Flow', items: elementalRegenDisciplines },
{ key: 'elemental-regen-advanced', label: 'Advanced Flow', items: elementalRegenAdvancedDisciplines },
{ key: 'enchanter', label: 'Enchanter', items: enchanterDisciplines },
{ key: 'fabricator', label: 'Fabricator', items: fabricatorDisciplines },
{ key: 'invoker', label: 'Invoker', items: invokerDisciplines },
];
// ─── Discipline Card Props (split from monolithic 15-field interface) ────────
export interface DisciplineCardDefinition {
id: string;
name: string;
description: string;
manaType: ManaType;
baseCost: number;
perkThresholds?: number[];
perkValues?: number[];
perkTypes?: string[];
perkDescriptions?: string[];
statBonus: string;
statBonusLabel: string;
requires?: string[];
baseValue: number;
drainBase: number;
difficultyFactor: number;
scalingFactor: number;
sourceManaTypes?: ManaType[];
conversionRate?: number;
}
export interface DisciplineCardRuntime {
xp: number;
paused: boolean;
concurrentLimit: number;
isLocked: boolean;
missingPrereqs: string[];
missingSourceMana: string[];
}
export interface DisciplineCardCallbacks {
onToggle: (id: string, paused: boolean) => void;
}
interface DisciplineCardProps {
definition: DisciplineCardDefinition;
runtime: DisciplineCardRuntime;
callbacks: DisciplineCardCallbacks;
}
// ─── Discipline Card Component ───────────────────────────────────────────────
const DisciplineCard: React.FC<DisciplineCardProps> = ({ definition, runtime, callbacks }) => {
const {
id, name, description, manaType, baseCost, perkThresholds, perkValues, perkTypes, perkDescriptions,
statBonusLabel, baseValue, drainBase, difficultyFactor, scalingFactor,
} = definition;
const { xp, paused: isPaused, concurrentLimit, isLocked, missingPrereqs, missingSourceMana } = runtime;
const { onToggle } = callbacks;
const displayXp = xp;
const progressPercent = Math.min(displayXp / Math.max(1, concurrentLimit * 100), 100);
const activeStatBonus = calculateStatBonus(baseValue, displayXp, scalingFactor);
const estimatedDrain = calculateManaDrain(drainBase, displayXp, difficultyFactor);
const elementDef = ELEMENTS[manaType];
const manaColor = elementDef?.color ?? '#888888';
const manaIcon = elementDef?.sym ?? '✦';
const manaName = elementDef?.name ?? manaType;
const effectiveIsLocked = isLocked || missingSourceMana.length > 0;
const unlockedPerks = perkTypes?.reduce<string[]>((acc, typ, idx) => {
const threshold = perkThresholds?.[idx];
if (threshold === undefined) return acc;
const desc = perkDescriptions?.[idx];
if (typ === 'once' || typ === 'infinite') {
if (displayXp >= threshold && desc) acc.push(desc);
} else if (typ === 'capped') {
const interval = perkValues?.[idx] ?? 1;
const tier = Math.max(0, Math.floor((displayXp - threshold) / interval) + 1);
if (tier > 0 && desc) acc.push(desc);
}
return acc;
}, []);
const toggleAction = () => {
onToggle(id, isPaused);
};
return (
<div key={id} className={clsx('border rounded-lg p-4 shadow-sm space-y-3', effectiveIsLocked && 'opacity-60 border-gray-600')}>
<div className="flex items-center justify-between gap-2">
<h3 className="text-lg font-medium">{name}</h3>
<span
className="inline-flex items-center gap-1 rounded-full px-2 py-0.5 text-xs font-medium"
style={{
backgroundColor: `${manaColor}20`,
borderColor: `${manaColor}60`,
borderWidth: 1,
color: manaColor,
}}
>
<span>{manaIcon}</span>
<span>{manaName}</span>
</span>
</div>
<p className="text-sm text-gray-400">{description}</p>
<div className="flex items-center gap-2">
<span className="text-xs font-mono whitespace-nowrap">{Math.round(progressPercent)}%</span>
<div className="flex-1 bg-gray-200 rounded-full overflow-hidden h-3">
<div
className={`transition-all duration-300 ${activeStatBonus > 0 ? 'bg-green-500' : 'bg-red-500'}`}
style={{ width: `${Math.round(progressPercent)}%` }}
/>
</div>
</div>
<div className="flex flex-wrap gap-x-4 gap-y-1 text-sm text-gray-400">
<span>
<strong>Drain:</strong> {estimatedDrain.toFixed(1)}/tick
</span>
<span>
<strong>Base Cost:</strong> {baseCost}
</span>
<span>
<strong>XP:</strong> {displayXp}
</span>
</div>
{definition.conversionRate != null && definition.sourceManaTypes && (
<div className="mt-2 text-xs text-gray-400">
<strong>Converts:</strong> {definition.sourceManaTypes.map(s => s === 'raw' ? 'raw' : ELEMENTS[s]?.name ?? s).join(' + ')} {manaName}
</div>
)}
<div className="mt-2 text-sm">
<strong>Stat Bonus:</strong> {activeStatBonus.toFixed(2)} on {statBonusLabel}
</div>
<div className="mt-2">
<strong>Perks:</strong>
<ul className="mt-1 list-disc list-inside space-y-1 text-xs">
{unlockedPerks && unlockedPerks.length > 0 ? (
unlockedPerks.map((p) => (
<li key={p} className="text-green-500">{p}</li>
))
) : (
<li className="text-gray-400">locked</li>
)}
</ul>
</div>
{effectiveIsLocked && (missingPrereqs.length > 0 || missingSourceMana.length > 0) && (
<div className="mt-2 text-xs text-red-400">
<strong>Requires:</strong> {[...missingPrereqs, ...missingSourceMana].join(', ')}
</div>
)}
<div className="mt-4 flex justify-end">
<button
onClick={toggleAction}
disabled={effectiveIsLocked}
className={clsx(
'rounded px-3 py-1 text-sm font-medium',
isLocked
? 'bg-gray-600 text-gray-400 cursor-not-allowed'
: isPaused
? 'bg-yellow-600 text-white hover:bg-yellow-500'
: 'bg-blue-600 text-white hover:bg-blue-500',
)}
>
{effectiveIsLocked ? 'Locked' : isPaused ? 'Start Practicing' : 'Stop Practicing'}
</button>
</div>
</div>
);
};
// ─── Disciplines Tab ─────────────────────────────────────────────────────────
export const DisciplinesTab: React.FC = () => {
const activeIds = useDisciplineStore((s) => s.activeIds);
const concurrentLimit = useDisciplineStore((s) => s.concurrentLimit);
const disciplines = useDisciplineStore((s) => s.disciplines);
const activate = useDisciplineStore((s) => s.activate);
const deactivate = useDisciplineStore((s) => s.deactivate);
const [activeAttunement, setActiveAttunement] = useState<string>('base');
const rawMana = useManaStore((s) => s.rawMana);
const elements = useManaStore((s) => s.elements);
const signedPacts = usePrestigeStore((s) => s.signedPacts);
const handleToggle = useCallback((id: string, paused: boolean) => {
if (paused) {
activate(id, { rawMana, elements, signedPacts });
} else {
deactivate(id);
}
}, [activate, deactivate, rawMana, elements, signedPacts]);
const activeTab = ATTUNEMENT_TABS.find((t) => t.key === activeAttunement);
return (
<div className="mt-6">
{/* Tab bar */}
<div className="flex gap-2 mb-4">
{ATTUNEMENT_TABS.map((tab) => {
const isActiveTab = activeAttunement === tab.key;
return (
<button
key={tab.key}
onClick={() => setActiveAttunement(tab.key)}
className={clsx('rounded px-3 py-1', {
'bg-blue-600 text-white': isActiveTab,
'text-gray-600': !isActiveTab,
})}
>
{tab.label}
</button>
);
})}
</div>
{/* Discipline cards — only render active tab */}
<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-3 gap-4">
{activeTab?.items.map((disc) => {
const discState = disciplines[disc.id] ?? { xp: 0, paused: true };
const prereqCheck = checkDisciplinePrerequisites(disc, disciplines, ALL_DISCIPLINES, elements);
return (
<DisciplineCard
key={disc.id}
definition={{
id: disc.id,
name: disc.name,
description: disc.description,
perkThresholds: disc.perks?.map((p) => p.threshold),
perkValues: disc.perks?.map((p) => p.value),
perkTypes: disc.perks?.map((p) => p.type),
perkDescriptions: disc.perks?.map((p) => p.description),
manaType: disc.manaType,
baseCost: disc.baseCost,
statBonus: disc.statBonus.stat,
statBonusLabel: disc.statBonus.label,
requires: disc.requires,
sourceManaTypes: disc.sourceManaTypes,
conversionRate: disc.conversionRate,
baseValue: disc.statBonus.baseValue,
drainBase: disc.drainBase,
difficultyFactor: disc.difficultyFactor,
scalingFactor: disc.scalingFactor,
}}
runtime={{
xp: discState.xp,
paused: discState.paused,
concurrentLimit,
isLocked: !prereqCheck.canProceed,
missingPrereqs: prereqCheck.missingPrereqs,
missingSourceMana: disc.sourceManaTypes
? disc.sourceManaTypes.filter(
(src) => src !== 'raw' && (!elements[src] || !elements[src].unlocked),
).map((src) => `${src} mana`)
: [],
}}
callbacks={{
onToggle: handleToggle,
}}
/>
);
})}
</div>
{/* Summary info */}
<div className="mt-4 flex flex-col sm:flex-row gap-2 text-sm text-gray-500">
<div>Active Disciple{activeIds.length}{activeIds.length === 1 ? '' : 's'} / {concurrentLimit}</div>
<div>Concurrent Limit: {concurrentLimit}</div>
</div>
</div>
);
};