8cebea9586
#172 - Grimoire tab: removed dead 'loaded' state guard that permanently showed loading #169 - Transference Mana Flow: added elements param to checkDisciplinePrerequisites so mana type unlocks are verified #168 - Perk descriptions: wired 4 broken perks (enchant-2, channel-1, golem-2, efficiency-1) with actual bonus effects; fixed enchant-1 interval (5→50); fixed study-mana-enchantments stat (maxMana→maxManaBonus) #171 - Shields: removed all shield equipment (4 types), recipes, category, slot mappings; added 'shields' to AGENTS.md banned list #166 - regenMultiplier: merged disciplineEffects.multipliers.regenMultiplier into computeAllEffects() #165 - Meditation cap: added meditationCap display to ManaStatsSection UI; updated perk description #167 - XP accumulation: added Meditative Mastery base discipline with disciplineXpBonus stat; wired into tick pipeline
60 lines
1.8 KiB
TypeScript
60 lines
1.8 KiB
TypeScript
// ─── Fabricator Discipline Files ──────────────────────────────────────────────
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// Attunement-focused disciplines for Fabricator role
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import { DisciplinesAttunementType } from '../../types/disciplines';
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import type { DisciplineDefinition } from '../../types/disciplines';
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export const fabricatorDisciplines: DisciplineDefinition[] = [
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{
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id: 'golem-crafting',
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name: 'Golem Crafting',
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attunement: DisciplinesAttunementType.FABRICATOR,
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manaType: 'earth',
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baseCost: 10,
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description: 'Improve your ability to craft and maintain golems.',
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statBonus: { stat: 'golemCapacity', baseValue: 2, label: 'Golem Capacity' },
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difficultyFactor: 150,
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scalingFactor: 80,
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drainBase: 4,
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perks: [
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{
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id: 'golem-1',
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type: 'once',
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threshold: 200,
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value: 0,
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description: 'Unlock golem summoning',
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},
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{
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id: 'golem-2',
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type: 'capped',
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threshold: 500,
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value: 250,
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maxTier: 2,
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description: '+1 Golem Capacity per tier (max 2)',
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bonus: { stat: 'golemCapacity', amount: 1 },
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},
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],
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},
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{
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id: 'crafting-efficiency',
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name: 'Crafting Efficiency',
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attunement: DisciplinesAttunementType.FABRICATOR,
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manaType: 'earth',
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baseCost: 12,
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description: 'Reduce material costs for crafting.',
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statBonus: { stat: 'craftingCostReduction', baseValue: 15, label: 'Crafting Cost Reduction' },
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difficultyFactor: 180,
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scalingFactor: 90,
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drainBase: 6,
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perks: [
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{
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id: 'efficiency-1',
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type: 'once',
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threshold: 300,
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value: 0,
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description: '+10% Crafting Cost Reduction',
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bonus: { stat: 'craftingCostReduction', amount: 10 },
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},
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],
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},
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]; |