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Anexim
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Mana-Loop
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90b309885e45ae9c194effc5cdd01992e3b9b34d
Mana-Loop
/
src
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lib
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game
T
History
n8n-gitea
90b309885e
Build and Publish Mana Loop Docker Image / build-and-publish (push)
Successful in 1m19s
Details
fix: pass disciplineEffects to computeMaxMana in useGameDerived (BUG
#213
), fix getMeditationBonus arg count in 3 files (BUG #212/#208), remove duplicate Climb button from SpireSummaryTab (BUG
#211
)
2026-05-30 15:27:19 +02:00
..
__tests__
feat: guardian floors use guardian elements instead of fixed cycle
2026-05-30 10:40:48 +02:00
constants
feature: add new composite and exotic mana types (ticket
#202
)
2026-05-29 21:51:45 +02:00
crafting-actions
fix: remove combat action guard from craftMaterial — material crafting is instant and should work in any combat state
2026-05-28 12:18:52 +02:00
data
feat: add new high-tier fabricator materials (Aether Weave, Void Cloth, Liquid Crystal Lattice)
2026-05-30 01:43:38 +02:00
effects
fix: resolve issues
#188
,
#189
,
#190
,
#191
- EffectSelector gating, discipline tab completeness, and stat bonus integration
2026-05-28 21:01:28 +02:00
hooks
fix: pass disciplineEffects to computeMaxMana in useGameDerived (BUG
#213
), fix getMeditationBonus arg count in 3 files (BUG #212/#208), remove duplicate Climb button from SpireSummaryTab (BUG
#211
)
2026-05-30 15:27:19 +02:00
stores
feat: guardian floors use guardian elements instead of fixed cycle
2026-05-30 10:40:48 +02:00
types
feature: add new composite and exotic mana types (ticket
#202
)
2026-05-29 21:51:45 +02:00
utils
feat: guardian floors use guardian elements instead of fixed cycle
2026-05-30 10:40:48 +02:00
constants.ts
Phase 3: Split constants.ts into domain-specific files
2026-04-24 12:38:47 +02:00
crafting-apply.ts
refactor: cleanup codebase — remove hydration guards, extract constants, fix bugs
2026-05-26 11:20:36 +02:00
crafting-attunements.ts
refactor: remove legacy store.ts and crafting-slice.ts, complete modular store migration
2026-05-20 12:36:00 +02:00
crafting-design.ts
refactor: cleanup codebase — remove hydration guards, extract constants, fix bugs
2026-05-26 11:20:36 +02:00
crafting-equipment.ts
fix(
#170
): wire fabricator crafting completion + bonus enchantments + remove dead code
2026-05-27 21:08:41 +02:00
crafting-fabricator.ts
fix: Elemental Mana Capacity disciplines now increase element capacity
2026-05-28 19:49:47 +02:00
crafting-loot.ts
chore: remove unused imports, vars, and params — 84 imports, 7 vars, 16 params across 45+ files
2026-05-25 20:18:39 +02:00
crafting-prep.ts
refactor: cleanup codebase — remove hydration guards, extract constants, fix bugs
2026-05-26 11:20:36 +02:00
crafting-utils.ts
chore: remove unused imports, vars, and params — 84 imports, 7 vars, 16 params across 45+ files
2026-05-25 20:18:39 +02:00
effects.ts
fix: update Steady Hand prestige upgrade with real enchantment power effect
2026-05-29 15:23:40 +02:00
types.ts
refactor: remove memory slot system and Memories section from PrestigeTab
2026-05-25 11:51:10 +02:00