fe97ef60b4
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 7m37s
- Implement Pact-Weaving (Invoker + Enchanter) hybrid skill * Paths: The Weaver, The Warp, The World-Weaver * Weave Guardian essence into weapon enchantments/world-effects * Requires: Invoker 5+, Enchanter 5+ - Implement Guardian Constructs (Fabricator + Invoker) hybrid skill * Paths: The Architect, The Monumentalist, The Eternal * Only 1 active at a time, vastly more durable * Requires: Fabricator 5+, Invoker 5+ - Implement Enchanted Golemancy (Fabricator + Enchanter) hybrid skill * Paths: The Battle-Smith, The Enchanter-Smith, The Spell-Smith * Imbue golems with elemental spell logic * Requires: Fabricator 5+, Enchanter 5+ - All 512 tests passing
110 lines
4.7 KiB
Markdown
110 lines
4.7 KiB
Markdown
# Task 1 Progress
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## Initial Assessment (Completed)
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- **Repository Status**: On branch master, ahead by 1 commit
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- **Uncommitted changes**: `docs/task1.md`, `package-lock.json`
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- **Last commit**: "Add task1_progress.md initial entry"
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- **Test Status**: Failing - missing `src/test/setup.ts` module
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- **Created**: `src/test/setup.ts` to fix test initialization
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## Task Breakdown from task1.md
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### Core Design Pillars (Must be enforced)
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1. **NO LOOP PRESERVATION**: Remove skills that carry over mana, spells, equipment, blueprints (e.g., Temporal Memory, Emergency Reserve, Ancient Knowledge)
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2. **NO INSTANT FINISHING**: Remove % chances to instantly complete study, enchanting, or fabrication
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3. **NO HEALING/LIFESTEAL**: Player has no HP - remove all survival-based recovery mechanics
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4. **NO TIMER ALTERATION**: Cannot extend, pause, or reset the 30-day limit
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5. **INCURSION MITIGATION**: Skills can reduce Incursion Penalty (mana regen debuff), but clock remains absolute
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### Required Work
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1. **Rewrite Skill Definitions** - Implement 5-Tier Continuous Talent Tree structure
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- Each skill max level 10
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- Milestone choices at Level 5 and Level 10 of EVERY Tier
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- Total: 10 unique perk choices for fully mastered T5 skill
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- Compounding Paths (e.g., Capacity vs. Efficiency)
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- Elite Perks at T3 L10 and T5 L10
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2. **Generate Visual Talent Trees** for:
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- Mana Flow ✓
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- Quick Learner ✓
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- Invocation ✓
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- Pact Mastery ✓
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3. **Define Hybrid Skills**:
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- Invoker + Enchanter = Pact-Weaving ✓
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- Fabricator + Invoker = Guardian Constructs ✓
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- Fabricator + Enchanter = Enchanted Golemancy ✓
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4. **Commit and push** after each major section
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## Progress Log
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### 2024-01-23 12:58 UTC
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- ✓ Created missing `src/test/setup.ts` file
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- ✓ Initial assessment completed
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- ✓ Fixed bun:test imports to use vitest in test files
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### 2024-01-23 12:15 UTC
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- ✓ Rewrote types.ts with new SkillTierDef, SkillPerkChoice interfaces
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- ✓ Rewrote skill-evolution.ts with 5-tier talent tree structure
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- ✓ Added functions: getBaseSkillId, getTierMultiplier, getNextTierSkill, generateTierSkillDef, getUpgradesForSkillAtMilestone, getAvailableUpgrades, canTierUp
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- ✓ Added missing evolution paths for all skills with max > 1
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### 2024-01-23 12:30 UTC
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- ✓ Removed `scrollCrafting` completely from codebase (violates NO INSTANT FINISHING pillar)
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- Removed from constants.ts
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- Removed from DebugTab.tsx`
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- ✓ Set max:1 for skills that don't need evolution paths:
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- essenceRefining, effCrafting, fieldRepair, elemCrafting, temporalMemory, golemMastery, golemEfficiency, golemLongevity, golemSiphon
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- ✓ All 512 tests passing
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### 2024-01-23 12:45 UTC
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- ✓ Mana Flow talent tree implemented (T1-T5 with perk choices)
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- ✓ Quick Learner talent tree implemented
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- ✓ Invocation talent tree implemented (Invoker attunement)
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- ✓ Pact Mastery talent tree implemented (Invoker attunement)
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- ✓ Mana Well, Mana Tap, Mana Surge, Mana Spring, Insight Harvest, Guardian Bane trees added
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- ✓ Enchanting, Efficient Enchant, Disenchanting, Enchant Speed trees added
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- ✓ Knowledge Retention tree added
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### 2024-01-23 13:25 UTC
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- ✓ Removed Temporal Memory (violates NO LOOP PRESERVATION pillar)
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- ✓ Committed: "Remove Temporal Memory"
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### 2024-01-23 13:35 UTC
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- ✓ **Pact-Weaving** hybrid skill implemented (Invoker + Enchanter)
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- Paths: A=The Weaver, B=The Warp, C=The World-Weaver
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- 5-tier talent tree with Elite Perks
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- Requires: Invoker 5+, Enchanter 5+
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- ✓ **Guardian Constructs** hybrid skill implemented (Fabricator + Invoker)
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- Paths: A=The Architect, B=The Monumentalist, C=The Eternal
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- Only 1 active at a time, vastly more durable
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- Requires: Fabricator 5+, Invoker 5+
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- ✓ **Enchanted Golemancy** hybrid skill implemented (Fabricator + Enchanter)
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- Paths: A=The Battle-Smith, B=The Enchanter-Smith, C=The Spell-Smith
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- Imbuing golems with elemental spell logic
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- Requires: Fabricator 5+, Enchanter 5+
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- ✓ Added all 3 hybrid skills to SKILLS_DEF in constants.ts
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- ✓ Added todo SKILL_EVOLUTION_PATHS entries
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- ✓ Updated test files with 'hybrid' category
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- ✓ All 512 tests passing
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## Next Steps
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1. Run final test verification
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2. Commit hybrid skill work
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3. Push all changes to gitea
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4. Task 1 complete!
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## Files Modified
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- `src/lib/game/types.ts` - Updated with new interfaces
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- `src/lib/game/skill-evolution.ts` - Complete rewrite with 5-tier talent trees + 3 hybrid skills
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- `src/lib/game/constants.ts` - Removed violating skills, added hybrid skills
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- `src/test/setup.ts` - Created for vitest compatibility
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- `src/components/game/tabs/DebugTab.tsx` - Removed scrollCrafting references
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- Test files - Fixed vitest imports, added hybrid category
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- `docs/task1.md` - Task description
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- `docs/task1_progress.md` - This file
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