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- Implement Pact-Weaving (Invoker + Enchanter) hybrid skill * Paths: The Weaver, The Warp, The World-Weaver * Weave Guardian essence into weapon enchantments/world-effects * Requires: Invoker 5+, Enchanter 5+ - Implement Guardian Constructs (Fabricator + Invoker) hybrid skill * Paths: The Architect, The Monumentalist, The Eternal * Only 1 active at a time, vastly more durable * Requires: Fabricator 5+, Invoker 5+ - Implement Enchanted Golemancy (Fabricator + Enchanter) hybrid skill * Paths: The Battle-Smith, The Enchanter-Smith, The Spell-Smith * Imbue golems with elemental spell logic * Requires: Fabricator 5+, Enchanter 5+ - All 512 tests passing
4.7 KiB
4.7 KiB
Task 1 Progress
Initial Assessment (Completed)
- Repository Status: On branch master, ahead by 1 commit
- Uncommitted changes:
docs/task1.md,package-lock.json - Last commit: "Add task1_progress.md initial entry"
- Test Status: Failing - missing
src/test/setup.tsmodule - Created:
src/test/setup.tsto fix test initialization
Task Breakdown from task1.md
Core Design Pillars (Must be enforced)
- NO LOOP PRESERVATION: Remove skills that carry over mana, spells, equipment, blueprints (e.g., Temporal Memory, Emergency Reserve, Ancient Knowledge)
- NO INSTANT FINISHING: Remove % chances to instantly complete study, enchanting, or fabrication
- NO HEALING/LIFESTEAL: Player has no HP - remove all survival-based recovery mechanics
- NO TIMER ALTERATION: Cannot extend, pause, or reset the 30-day limit
- INCURSION MITIGATION: Skills can reduce Incursion Penalty (mana regen debuff), but clock remains absolute
Required Work
-
Rewrite Skill Definitions - Implement 5-Tier Continuous Talent Tree structure
- Each skill max level 10
- Milestone choices at Level 5 and Level 10 of EVERY Tier
- Total: 10 unique perk choices for fully mastered T5 skill
- Compounding Paths (e.g., Capacity vs. Efficiency)
- Elite Perks at T3 L10 and T5 L10
-
Generate Visual Talent Trees for:
- Mana Flow ✓
- Quick Learner ✓
- Invocation ✓
- Pact Mastery ✓
-
Define Hybrid Skills:
- Invoker + Enchanter = Pact-Weaving ✓
- Fabricator + Invoker = Guardian Constructs ✓
- Fabricator + Enchanter = Enchanted Golemancy ✓
-
Commit and push after each major section
Progress Log
2024-01-23 12:58 UTC
- ✓ Created missing
src/test/setup.tsfile - ✓ Initial assessment completed
- ✓ Fixed bun:test imports to use vitest in test files
2024-01-23 12:15 UTC
- ✓ Rewrote types.ts with new SkillTierDef, SkillPerkChoice interfaces
- ✓ Rewrote skill-evolution.ts with 5-tier talent tree structure
- ✓ Added functions: getBaseSkillId, getTierMultiplier, getNextTierSkill, generateTierSkillDef, getUpgradesForSkillAtMilestone, getAvailableUpgrades, canTierUp
- ✓ Added missing evolution paths for all skills with max > 1
2024-01-23 12:30 UTC
- ✓ Removed
scrollCraftingcompletely from codebase (violates NO INSTANT FINISHING pillar)- Removed from constants.ts
- Removed from DebugTab.tsx`
- ✓ Set max:1 for skills that don't need evolution paths:
- essenceRefining, effCrafting, fieldRepair, elemCrafting, temporalMemory, golemMastery, golemEfficiency, golemLongevity, golemSiphon
- ✓ All 512 tests passing
2024-01-23 12:45 UTC
- ✓ Mana Flow talent tree implemented (T1-T5 with perk choices)
- ✓ Quick Learner talent tree implemented
- ✓ Invocation talent tree implemented (Invoker attunement)
- ✓ Pact Mastery talent tree implemented (Invoker attunement)
- ✓ Mana Well, Mana Tap, Mana Surge, Mana Spring, Insight Harvest, Guardian Bane trees added
- ✓ Enchanting, Efficient Enchant, Disenchanting, Enchant Speed trees added
- ✓ Knowledge Retention tree added
2024-01-23 13:25 UTC
- ✓ Removed Temporal Memory (violates NO LOOP PRESERVATION pillar)
- ✓ Committed: "Remove Temporal Memory"
2024-01-23 13:35 UTC
-
✓ Pact-Weaving hybrid skill implemented (Invoker + Enchanter)
- Paths: A=The Weaver, B=The Warp, C=The World-Weaver
- 5-tier talent tree with Elite Perks
- Requires: Invoker 5+, Enchanter 5+
-
✓ Guardian Constructs hybrid skill implemented (Fabricator + Invoker)
- Paths: A=The Architect, B=The Monumentalist, C=The Eternal
- Only 1 active at a time, vastly more durable
- Requires: Fabricator 5+, Invoker 5+
-
✓ Enchanted Golemancy hybrid skill implemented (Fabricator + Enchanter)
- Paths: A=The Battle-Smith, B=The Enchanter-Smith, C=The Spell-Smith
- Imbuing golems with elemental spell logic
- Requires: Fabricator 5+, Enchanter 5+
-
✓ Added all 3 hybrid skills to SKILLS_DEF in constants.ts
-
✓ Added todo SKILL_EVOLUTION_PATHS entries
-
✓ Updated test files with 'hybrid' category
-
✓ All 512 tests passing
Next Steps
- Run final test verification
- Commit hybrid skill work
- Push all changes to gitea
- Task 1 complete!
Files Modified
src/lib/game/types.ts- Updated with new interfacessrc/lib/game/skill-evolution.ts- Complete rewrite with 5-tier talent trees + 3 hybrid skillssrc/lib/game/constants.ts- Removed violating skills, added hybrid skillssrc/test/setup.ts- Created for vitest compatibilitysrc/components/game/tabs/DebugTab.tsx- Removed scrollCrafting references- Test files - Fixed vitest imports, added hybrid category
docs/task1.md- Task descriptiondocs/task1_progress.md- This file