Fixed. Updated golems/utils.ts to import GOLEMS_DEF from './index' instead of locally spreading BASE/ELEMENTAL/HYBRID_GOLEMS. Updated equipment/utils.ts to import EQUIPMENT_TYPES from './index'…
Fixed. Removed duplicate RoomType from constants/rooms.ts and changed it to re-export from types/game.ts. Updated constants/index.ts to re-export RoomType from types/game.ts instead of from rooms.ts.
life mana type
life mana type
Fixed. Renamed lifeEssenceDrop to vitalityEssenceDrop (id, name) to remove the banned "life" mana type reference.
Fixed. Changed pactMaster achievement requirement from value: 12 to value: 9 to match the actual number of guardians (9 guardians at floors 10,20,30,40,50,60,80,90,100).
Fixed. Changed drain spell description from "Drain life force from your enemy." to "Siphon vital energy from your enemy." to remove the banned "life force" reference.
ascension skill category in attunements.ts references banned mechanic
ascension skill category in attunements.ts references banned mechanic
Fixed. Commented out categories.add('ascension') in getAvailableSkillCategories. The ascension skill category is a banned mechanic.
Starting work on #36. Will rename duplicate RARITY_COLORS in loot-drops.ts to LOOT_RARITY_COLORS.
Starting work on #40. Will fix golems/utils.ts and equipment/utils.ts to import from index instead of duplicating constants.
Starting work on #39. Will remove duplicate RoomType from constants/rooms.ts and import from types/game.ts.
Starting work on #38. Will consolidate EquipmentSlot type into a single definition.
Starting work on #37. Will remove duplicate EnchantmentEffectDef from spell-effects/types.ts and import from enchantment-types.ts.
life mana type
Starting work on #43. Will rename lifeEssenceDrop to remove banned 'life' reference.
Starting work on #42. Will fix pactMaster achievement to require 9 pacts instead of 12 to match the actual number of guardians.