• Joined on 2025-05-17
Anexim closed issue Anexim/Mana-Loop#23 2026-05-18 20:42:02 +02:00
fix: Missing PrestigeDef and LootDrop type definitions
Anexim commented on issue Anexim/Mana-Loop#23 2026-05-18 20:42:02 +02:00
fix: Missing PrestigeDef and LootDrop type definitions

Fixed: Added PrestigeDef and LootDrop interfaces to game.ts and re-exported from types/index.ts

Anexim closed issue Anexim/Mana-Loop#24 2026-05-18 20:42:02 +02:00
fix: EquipmentCategory used but not imported in enchantments/index.ts
Anexim closed issue Anexim/Mana-Loop#22 2026-05-18 20:42:01 +02:00
fix: Missing ManaType type export from elements.ts breaks discipline type safety
Anexim commented on issue Anexim/Mana-Loop#22 2026-05-18 20:42:01 +02:00
fix: Missing ManaType type export from elements.ts breaks discipline type safety

Fixed: Added ManaType type export to elements.ts and re-exported from types/index.ts

Anexim commented on issue Anexim/Mana-Loop#26 2026-05-18 20:38:15 +02:00
fix: discipline-slice.ts directly mutates state outside of set()

Starting work on discipline-slice.ts directly mutates state outside set()

Anexim commented on issue Anexim/Mana-Loop#27 2026-05-18 20:38:15 +02:00
fix: combatStore.ts persist partialize saves wrong field for activeSpell

Starting work on combatStore.ts persist partialize saves wrong field for activeSpell

Anexim commented on issue Anexim/Mana-Loop#28 2026-05-18 20:38:15 +02:00
fix: totalManaGathered incorrectly accumulates spell costs instead of mana gathered

Starting work on totalManaGathered incorrectly accumulates spell costs

Anexim commented on issue Anexim/Mana-Loop#29 2026-05-18 20:38:15 +02:00
fix: gameStore.ts passes empty object to processCombatTick as first argument

Starting work on gameStore.ts passes empty object to processCombatTick

Anexim commented on issue Anexim/Mana-Loop#22 2026-05-18 20:38:14 +02:00
fix: Missing ManaType type export from elements.ts breaks discipline type safety

Starting work on Missing ManaType type export from elements.ts

Anexim commented on issue Anexim/Mana-Loop#23 2026-05-18 20:38:14 +02:00
fix: Missing PrestigeDef and LootDrop type definitions

Starting work on Missing PrestigeDef and LootDrop type definitions

Anexim commented on issue Anexim/Mana-Loop#24 2026-05-18 20:38:14 +02:00
fix: EquipmentCategory used but not imported in enchantments/index.ts

Starting work on EquipmentCategory not imported in enchantments/index.ts

Anexim commented on issue Anexim/Mana-Loop#25 2026-05-18 20:38:14 +02:00
fix: grimoire property on SpellDef raw-spells but not in type definition

Starting work on grimoire property on SpellDef not in type definition

Anexim commented on issue Anexim/Mana-Loop#41 2026-05-18 20:31:28 +02:00
fix: Missing enchantment effects for several spells (rotTouch, soulRend, master, legendary)

Fixed. Added missing enchantment effects for all spells that were missing them:

Tier 1 (basic-spells.ts):

  • spell_rotTouch — death element, 14 damage, baseCapacityCost: 80

**Tier 2…

Anexim commented on issue Anexim/Mana-Loop#41 2026-05-18 20:25:03 +02:00
fix: Missing enchantment effects for several spells (rotTouch, soulRend, master, legendary)

Starting work on #41 — adding missing enchantment effects for rotTouch, soulRend, master spells, and legendary spells. This is the highest priority remaining issue (Priority 3).

Anexim closed issue Anexim/Mana-Loop#37 2026-05-18 20:08:57 +02:00
fix: Duplicate EnchantmentEffectDef types with incompatible shapes
Anexim commented on issue Anexim/Mana-Loop#37 2026-05-18 20:08:57 +02:00
fix: Duplicate EnchantmentEffectDef types with incompatible shapes

Fixed. Removed duplicate EnchantmentEffectDef from spell-effects/types.ts and replaced it with a re-export from the canonical enchantment-types.ts. Updated spell-effects/index.ts accordingly.…

Anexim closed issue Anexim/Mana-Loop#36 2026-05-18 20:08:57 +02:00
chore: Duplicate RARITY_COLORS constants with different values
Anexim commented on issue Anexim/Mana-Loop#36 2026-05-18 20:08:57 +02:00
chore: Duplicate RARITY_COLORS constants with different values

Fixed. Renamed RARITY_COLORS in loot-drops.ts to LOOT_RARITY_COLORS to avoid naming collision with the RARITY_COLORS in constants/core.ts. Updated all consumers (EquipmentCrafter.tsx, LootInventory…

Anexim commented on issue Anexim/Mana-Loop#38 2026-05-18 20:08:56 +02:00
fix: EquipmentSlot type defined differently in two places

Fixed. Updated types/equipmentSlot.ts to be the canonical EquipmentSlot type with all 8 slots (mainHand, offHand, head, body, hands, feet, accessory1, accessory2). Updated equipment/types.ts to…