as any type casts bypassing TypeScript's type safety
Summary of implementation:
The Spire Combat Page is now a full-page replacement view that activates when spireMode is true in the combat store. Key features implemented:
**Spire Mechanics:*…
✅ Spire Combat Page implementation complete and pushed to master.
Files created (13 new files, 2 modified):
Data/Logic:
src/lib/game/data/guardian-encounters.ts— Extended guardian…
Starting work on Spire Combat Page. Plan:
- Create data/guardian-encounters.ts with extended guardian definitions for all mana types
- Create utils/spire-utils.ts with spire-specific utility…
✅ Crafting Tab recreated with Fabricator and Enchanter sub-tabs.
New files:
src/lib/game/data/fabricator-recipes.ts— 12 recipes across earth/metal/crystal/sand mana types- `src/compone…
Starting work on Crafting Tab recreation. Plan: create fabricator recipes data, FabricatorSubTab, EnchanterSubTab (integrating existing 3-phase flow), main CraftingTab with sub-tab system, wire…
Spire Summary Tab complete. Created SpireSummaryTab.tsx (357 lines) with:
- Top stats row showing max floor, floors cleared, guardians defeated, insight earned
- "Climb the Spire" button
- Next…
Starting work on Spire Summary Tab. Examining existing patterns and dependencies.
✅ Guardian Pacts Tab completed and pushed.
What was built:
src/components/game/tabs/GuardianPactsTab.tsx(392 lines) — full tab with:- Guardian cards organized by floor tier (Early…
Starting work on Guardian Pacts Tab. Plan:
- Create GuardianPactsTab.tsx with guardian cards organized by floor tier, pact ritual functionality, active pacts display
- Add to barrel export in…
✅ Ticket 88 — Golemancy Tab Complete
Files changed (7 files, +503/-3):
GolemancyTab completed and pushed. Summary of changes:
- GolemancyTab.tsx (340 lines): Full golem loadout configuration tab with tier-based organization (Base/Elemental/Hybrid), golem cards…