• Joined on 2025-05-17
Anexim closed issue Anexim/Mana-Loop#88 2026-05-19 22:26:23 +02:00
[priority: 4] Recreate Golemancy Tab — Golem Loadout Configuration
Anexim commented on issue Anexim/Mana-Loop#88 2026-05-19 22:13:30 +02:00
[priority: 4] Recreate Golemancy Tab — Golem Loadout Configuration

Starting work on GolemancyTab. I've read all the golem data, store state, and existing tab patterns. Building the tab now.

Anexim commented on issue Anexim/Mana-Loop#90 2026-05-19 22:05:16 +02:00
[priority: 4] Recreate Equipment Tab — Equip/Unequip Gear

Equipment Tab successfully recreated and deployed. All 20 tests pass, build compiles cleanly, and code is pushed to master.

Files created:

  • src/components/game/tabs/EquipmentTab.tsx —…
Anexim closed issue Anexim/Mana-Loop#90 2026-05-19 22:05:16 +02:00
[priority: 4] Recreate Equipment Tab — Equip/Unequip Gear
Anexim commented on issue Anexim/Mana-Loop#90 2026-05-19 21:55:11 +02:00
[priority: 4] Recreate Equipment Tab — Equip/Unequip Gear

Starting work on Equipment Tab recreation. Will create EquipmentTab.tsx with slot grid, inventory list, and effects summary.

Anexim commented on issue Anexim/Mana-Loop#91 2026-05-19 20:19:23 +02:00
[priority: 4] Recreate Prestige Tab — Insight Upgrade Purchasing

PrestigeTab complete. All tests pass, no new TS errors, under 400 lines. Ready for review.

Anexim closed issue Anexim/Mana-Loop#91 2026-05-19 20:19:23 +02:00
[priority: 4] Recreate Prestige Tab — Insight Upgrade Purchasing
Anexim commented on issue Anexim/Mana-Loop#91 2026-05-19 20:19:15 +02:00
[priority: 4] Recreate Prestige Tab — Insight Upgrade Purchasing

Summary of changes

Files created:

  • src/components/game/tabs/PrestigeTab.tsx — Full prestige tab with:
    • Insight/loop summary header (available insight, total insight, loop count,…
Anexim commented on issue Anexim/Mana-Loop#91 2026-05-19 20:13:13 +02:00
[priority: 4] Recreate Prestige Tab — Insight Upgrade Purchasing

Starting work on PrestigeTab. I've reviewed the prestige store, prestige constants (14 upgrades), game loop actions, and existing tab patterns. Now creating the PrestigeTab component.

Anexim commented on issue Anexim/Mana-Loop#86 2026-05-19 18:30:04 +02:00
[priority: 4] Recreate Attunements Tab

Attunements tab recreated and deployed.

Files created/modified:

  • src/components/game/tabs/AttunementsTab.tsx (222 lines) — main tab component with attunement cards showing level, XP…
Anexim closed issue Anexim/Mana-Loop#86 2026-05-19 18:30:04 +02:00
[priority: 4] Recreate Attunements Tab
Anexim commented on issue Anexim/Mana-Loop#92 2026-05-19 15:56:57 +02:00
[priority: 4] Recreate Debug Tab — Modular Debugging Functions

Debug Tab recreated and committed. Summary of what was built:

New files created:

  • src/components/game/tabs/DebugTab.tsx — Main container with collapsible sections, warning banner,…
Anexim closed issue Anexim/Mana-Loop#92 2026-05-19 15:56:57 +02:00
[priority: 4] Recreate Debug Tab — Modular Debugging Functions
Anexim commented on issue Anexim/Mana-Loop#85 2026-05-19 14:46:28 +02:00
[priority: 4] Recreate Achievements Tab

Achievements tab recreated and deployed.

What was done:

  • Created src/components/game/tabs/AchievementsTab.tsx (251 lines) — displays achievements organized by category with collapsible…
Anexim closed issue Anexim/Mana-Loop#85 2026-05-19 14:46:27 +02:00
[priority: 4] Recreate Achievements Tab
Anexim commented on issue Anexim/Mana-Loop#92 2026-05-19 14:07:02 +02:00
[priority: 4] Recreate Debug Tab — Modular Debugging Functions

Starting work on Debug Tab recreation. Will create modular DebugTab with collapsible sections.

Anexim commented on issue Anexim/Mana-Loop#75 2026-05-19 13:50:52 +02:00
[priority: 4] Main game component (page.tsx) has 12+ individual store subscriptions causing excessive re-renders

Fixed: Used useShallow from Zustand to combine multi-field store subscriptions in page.tsx. Combined day/hour/initGame from useGameStore, prestigeUpgrades/insight/loopInsight

Anexim closed issue Anexim/Mana-Loop#75 2026-05-19 13:50:52 +02:00
[priority: 4] Main game component (page.tsx) has 12+ individual store subscriptions causing excessive re-renders
Anexim commented on issue Anexim/Mana-Loop#75 2026-05-19 13:48:21 +02:00
[priority: 4] Main game component (page.tsx) has 12+ individual store subscriptions causing excessive re-renders

Starting work on Issue 75: page.tsx has 12+ individual store subscriptions causing excessive re-renders. Using useShallow from Zustand to combine multi-field subscriptions and reduce re-renders.

Anexim commented on issue Anexim/Mana-Loop#77 2026-05-19 13:47:08 +02:00
[priority: 3] tick() passes empty skill objects to computeMaxMana/computeRegen — skill bonuses ignored

Fixed: Updated tick() in gameStore.ts to pass discipline effects to computeMaxMana, computeRegen, and calcInsight. The raw-mastery discipline's maxManaBonus now contributes to max…