Commit Graph

33 Commits

Author SHA1 Message Date
Refactoring Agent 06778f96b3 Task 3: Step 2 complete - plan sub-tasks for bug fixes
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 6m42s
2026-04-27 10:53:08 +02:00
Refactoring Agent 5f1f72d892 Docs: Clean up docs folder - remove all old task/phase files
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m42s
2026-04-27 00:25:42 +02:00
Refactoring Agent f37e76166d Docs: Update skills.md after Ascension skills deletion
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m58s
2026-04-26 22:14:23 +02:00
Refactoring Agent f59be77e50 Docs: Update GAME_BRIEFING.md after Task 2 completion
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m42s
2026-04-26 21:41:45 +02:00
Refactoring Agent 326dd43b34 Task 2: ALL 12/12 TASKS COMPLETE!
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m54s
2026-04-26 18:54:19 +02:00
Refactoring Agent b10d92b7ae Task 2: 11/12 completed, Task 1 blocked due to framework bug
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 2m2s
2026-04-26 17:45:38 +02:00
Refactoring Agent 563e41dbe3 WIP: Task 1 ActionButtons Rework - investigating approach
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m47s
2026-04-26 17:43:58 +02:00
Refactoring Agent 50ce70efdd Task 2: SpireTab Overhaul - add Climb the Spire button, implement Spire Mode with exit condition 2026-04-26 13:44:45 +02:00
Refactoring Agent fc9e4c8327 Add context files for Task 2 sub-agents
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m46s
2026-04-26 10:46:21 +02:00
Refactoring Agent 419371885a WIP: Task 2 - completed 5/12 tasks, investigating remaining
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m44s
2026-04-26 10:35:02 +02:00
Refactoring Agent a6ce36b6e0 WIP: Task 2 progress - investigating Show Component Names debug option
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m49s
2026-04-26 10:33:10 +02:00
Refactoring Agent 7c05bea896 Update task2 progress: completed LootTab and Ascension skills tasks
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m47s
2026-04-25 19:10:56 +02:00
Refactoring Agent e9bf5a99f8 Task 2: Flag blocked ActionButtons Rework due to repeated sub-agent failures
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m49s
2026-04-25 12:21:08 +02:00
Refactoring Agent ad4b1a545e Task 2: Initialize progress tracking file
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m54s
2026-04-25 11:33:32 +02:00
Refactoring Agent 063b37dd45 Docs: Phase 4 progress (49+ effects done, 9 blocked)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 2m3s
2026-04-25 11:07:54 +02:00
Refactoring Agent d9058bafec Docs: Phase 4 blockers for remaining 9 effects
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m57s
2026-04-25 11:06:39 +02:00
Refactoring Agent 6e3b867e7d Phase 4: Mana Flow effects 2026-04-24 15:52:14 +02:00
Refactoring Agent 7d1bfbe4dc Phase 3: Extract sub-components from StatsTab.tsx 2026-04-24 14:45:07 +02:00
Refactoring Agent eea5ed1585 Phase 3: Lazy load tabs in page.tsx 2026-04-24 14:27:14 +02:00
Refactoring Agent d6b85d6367 Phase 3: Split DebugTab.tsx into functional components
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 4m17s
2026-04-24 14:12:52 +02:00
Unknown a528feb8e2 Phase 3: Split CraftingTab.tsx into crafting stage components 2026-04-24 13:05:12 +02:00
Unknown 3d05f03570 Phase 3: Add refactor plan for large files 2026-04-24 10:57:44 +02:00
Unknown c974f2e4d9 Phase 2: Add safe deletions summary documentation 2026-04-24 10:56:20 +02:00
Unknown c20ab62827 Phase 2: Remove 29 unused shadcn/ui components 2026-04-24 10:28:13 +02:00
Unknown 94830509c2 Phase 1: Add audit report documenting unused code, large files, and unused effects 2026-04-24 10:26:24 +02:00
Unknown ac70ed1910 Update documentation: GAME_BRIEFING and skills.md
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 2m52s
- Document all implemented hybrid skills
- Remove outdated NOT IMPLEMENTED for Invoker skills
- Document 5-tier talent tree structure
- Note removed skills (Scroll Crafting, Temporal Memory)
2026-04-23 14:48:56 +02:00
Unknown ca5cbbcb77 Clean up: Remove task1.md and task1_progress.md (Task 1 complete)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 2m32s
- Task 1 fully implemented:
  * 5-tier talent tree structure for all skills
  * Hybrid skills (Pact-Weaving, Guardian Constructs, Enchanted Golemancy)
  * Core design pillars enforced (removed violating skills)
  * All 512 tests passing
2026-04-23 14:19:16 +02:00
Unknown fe97ef60b4 Task 1: Add Hybrid Skills - Pact-Weaving, Guardian Constructs, Enchanted Golemancy
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 7m37s
- Implement Pact-Weaving (Invoker + Enchanter) hybrid skill
  * Paths: The Weaver, The Warp, The World-Weaver
  * Weave Guardian essence into weapon enchantments/world-effects
  * Requires: Invoker 5+, Enchanter 5+

- Implement Guardian Constructs (Fabricator + Invoker) hybrid skill
  * Paths: The Architect, The Monumentalist, The Eternal
  * Only 1 active at a time, vastly more durable
  * Requires: Fabricator 5+, Invoker 5+

- Implement Enchanted Golemancy (Fabricator + Enchanter) hybrid skill
  * Paths: The Battle-Smith, The Enchanter-Smith, The Spell-Smith
  * Imbue golems with elemental spell logic
  * Requires: Fabricator 5+, Enchanter 5+

- All 512 tests passing
2026-04-23 14:02:52 +02:00
Unknown 52413777cd Task 1: Implement 5-tier talent tree structure
- Rewrite skill definitions with 5-tier Continuous Talent Tree
- Add perk choices at Level 5 and Level 10 for each tier
- Add Elite Perks at T3 L10 and T5 L10
- Remove scrollCrafting (violates NO INSTANT FINISHING pillar)
- Set max:1 for skills that don't need evolution paths
- All 512 tests passing
2026-04-23 13:22:44 +02:00
Unknown 25137d9e0f Add task1_progress.md initial entry 2026-04-23 10:29:47 +02:00
Z User ae780e1bbc docs: add comprehensive game briefing document and fix deprecated tests
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 25s
- Created GAME_BRIEFING.md with full documentation of all game systems
- Fixed getFloorElement to use cycle length instead of hardcoded 8
- Fixed deprecated tests referencing removed elements (life, blood, wood)
- Fixed deprecated tests referencing removed skills (deepReservoir, etc.)
- Fixed guardian tests to not expect floor 70
- Fixed computeRegen tests to account for attunement regen correctly
- All 512 tests now pass

The game briefing document includes:
- Core game loop and progression
- Mana system with all 14 mana types
- Time and incursion mechanics
- Spire and floor system with room types
- Combat system with elemental effectiveness
- Guardian and pact system
- Attunement system (Enchanter, Invoker, Fabricator)
- Skill evolution with 5 tiers and milestone upgrades
- Equipment and enchantment system
- Golemancy system
- Prestige/loop mechanics
- Complete formulas and system interactions
2026-04-03 22:01:46 +00:00
Z User 69a1d87169 Complete skill system redesign: Add all upgrade trees, special effects, and comprehensive tests
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m51s
- Added upgrade trees for ALL skills with max > 1
- Added 40+ new special effects for upgrades
- Created 38 new comprehensive tests for skill system
- Updated docs/skills.md with full documentation
- All new tests pass, lint clean
2026-04-03 12:29:49 +00:00
Z User b78c979647 Redesign skill system with upgrade trees and tier progression
Build and Publish Mana Loop Docker Image / build-and-publish (push) Has been cancelled
Major changes:
- Created docs/skills.md with comprehensive skill system documentation
- Rewrote skill-evolution.ts with new upgrade tree structure:
  - Upgrades organized in branching paths with prerequisites
  - Each choice can lead to upgraded versions at future milestones
  - Support for upgrade children and requirement chains
- Added getBaseSkillId and generateTierSkillDef helper functions
- Fixed getFloorElement to use FLOOR_ELEM_CYCLE.length
- Updated test files to match current skill definitions
- Removed tests for non-existent skills

Skill system now supports:
- Levels 1-10 for most skills, level 5 caps for specialized, level 1 for research
- Tier up system: Tier N Level 1 = Tier N-1 Level 10 in power
- Milestone upgrades at levels 5 and 10 with branching upgrade trees
- Attunement requirements for skill access and tier up
- Study costs and time for leveling
2026-04-03 11:08:58 +00:00