9476e92a4b
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m1s
- #371: Replace Math.random() with seeded PRNG in getSpireEnemyArmor/Barrier - #370: Add mana refund when cancelling pact ritual in cancelPactRitual - #367: Add ENCHANT_MASTERY check for design slot 2 in crafting store - #364: Fix useGameDerived to read crafting data from useCraftingStore - #363: Clamp recovery room regen delta to prevent negative mana loss - #365: Add shield/barrier/healthRegen fields to all procedural guardians - #362: Refactor enchanting tick pipeline to return writes instead of direct store calls Extracted procedural guardian generators into guardian-procedural.ts to stay under 400-line limit. All 1158 tests pass.
13 lines
712 B
Plaintext
13 lines
712 B
Plaintext
# Circular Dependencies
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Generated: 2026-06-11T07:08:59.875Z
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Found: 3 circular chain(s) — these MUST be fixed before modifying involved files.
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1. 1) stores/golem-combat-actions.ts > stores/golem-combat-helpers.ts
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2. 2) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts
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3. 3) stores/attunementStore.ts > stores/combatStore.ts > stores/combat-descent-actions.ts > stores/non-combat-room-actions.ts
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## How to fix
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1. Identify which import in the chain can be extracted to a shared types/utils file.
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2. Move the shared type or function there.
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3. Both files import from the new shared module instead of each other.
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4. Run: bunx madge --circular src/lib/game (should return clean) |