• Joined on 2025-05-17
Anexim opened issue Anexim/Mana-Loop#83 2026-05-19 09:11:19 +02:00
[priority: 3] Mana Tide pulse factor incorrect — ranges 0.5x-1.0x instead of 0.5x-1.5x
Anexim opened issue Anexim/Mana-Loop#82 2026-05-19 09:11:19 +02:00
[priority: 3] SteadyStream has identical behavior to EternalFlow — latent bug
Anexim opened issue Anexim/Mana-Loop#81 2026-05-19 09:11:18 +02:00
[priority: 3] Prestige store partialize missing defeatedGuardians/signedPacts/pact progress
Anexim opened issue Anexim/Mana-Loop#80 2026-05-19 09:11:18 +02:00
[priority: 3] Combat store partialize missing floorHP/floorMaxHP/castProgress — state lost on refresh
Anexim opened issue Anexim/Mana-Loop#79 2026-05-19 09:11:18 +02:00
[priority: 3] startDesigningEnchantment never uses designProgress2 slot (Enchant Mastery broken)
Anexim opened issue Anexim/Mana-Loop#78 2026-05-19 09:11:17 +02:00
[priority: 3] cancelDesign logic inverted — cancels wrong design slot
Anexim opened issue Anexim/Mana-Loop#77 2026-05-19 09:11:17 +02:00
[priority: 3] tick() passes empty skill objects to computeMaxMana/computeRegen — skill bonuses ignored
Anexim opened issue Anexim/Mana-Loop#76 2026-05-19 09:11:17 +02:00
[priority: 3] createGatherMana hardcodes click mana to 1 — ignores all skill/upgrade bonuses
Anexim opened issue Anexim/Mana-Loop#75 2026-05-19 09:09:49 +02:00
[priority: 4] Main game component (page.tsx) has 12+ individual store subscriptions causing excessive re-renders
Anexim opened issue Anexim/Mana-Loop#74 2026-05-19 09:09:48 +02:00
[priority: 4] use-toast.ts listener leak — duplicate listeners accumulate on every state change
Anexim opened issue Anexim/Mana-Loop#73 2026-05-19 09:09:48 +02:00
[priority: 4] useGameLoop recreates interval every tick due to unstable tick reference
Anexim opened issue Anexim/Mana-Loop#72 2026-05-19 09:09:48 +02:00
[priority: 4] calcDamage called with empty skills — all skill-based damage bonuses ignored in combat
Anexim opened issue Anexim/Mana-Loop#71 2026-05-19 09:09:47 +02:00
[priority: 4] uiStore not persisted — paused/gameOver/victory lost on page refresh
Anexim opened issue Anexim/Mana-Loop#70 2026-05-19 09:09:47 +02:00
[priority: 4] discipline-slice.ts mutates nested element objects directly — bypasses Zustand reactivity
Anexim opened issue Anexim/Mana-Loop#69 2026-05-19 09:08:37 +02:00
[priority: 5] 23 missing test files — test suite is completely broken
Anexim opened issue Anexim/Mana-Loop#68 2026-05-19 09:08:36 +02:00
[priority: 5] Special effects (Executioner/Berserker) completely broken — hasSpecial({}) always false
Anexim commented on issue Anexim/Mana-Loop#67 2026-05-19 08:51:49 +02:00
Codebase Audit: Data, Constants & Types Analysis

Audit complete — 42 issues documented across 50+ files. Issue closed. Awaiting orchestrator direction on which fixes to implement.

Anexim closed issue Anexim/Mana-Loop#67 2026-05-19 08:51:48 +02:00
Codebase Audit: Data, Constants & Types Analysis
Anexim commented on issue Anexim/Mana-Loop#67 2026-05-19 08:50:55 +02:00
Codebase Audit: Data, Constants & Types Analysis

Audit complete. 42 issues found across 50+ files. Top priorities: missing floor 70 guardian (sev 4), negative maintenance/study costs at high skill levels (sev 3), duplicated rawCost/elemCost…

Anexim commented on issue Anexim/Mana-Loop#67 2026-05-19 08:49:36 +02:00
Codebase Audit: Data, Constants & Types Analysis

<longcat_arg_value>## Comprehensive Codebase Audit Report

I read and analyzed all 50+ files across data/, constants/, and types/ directories. Here are all findings organized by category.

-…