fix: resolve all Priority 4 and Priority 3 issues (18 issues total)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m20s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m20s
Priority 4 fixes: - #50: getUnlockedAttunements filter now only returns active attunements - #48: doPrestige return type changed from void to boolean - #47: ConfirmDialog now catches and displays async errors from onConfirm - #46: GameStateDebug Fill Mana now uses direct setState instead of loop - #55: DisciplinesTab statBonus/baseValue props verified correct - #56: DisciplinesTab tab filtering verified working Priority 3 fixes: - #45: drain spell description changed from 'life force' to 'vital energy' - #44: removed banned 'ascension' skill category - #43: renamed lifeEssenceDrop to vitalityEssenceDrop - #42: pactMaster achievement requirement changed from 12 to 9 - #40: golems/utils.ts and equipment/utils.ts now import from index - #39: removed duplicate RoomType from constants/rooms.ts - #38: consolidated EquipmentSlot type in types/equipmentSlot.ts - #37: removed duplicate EnchantmentEffectDef from spell-effects/types.ts - #36: renamed RARITY_COLORS in loot-drops.ts to LOOT_RARITY_COLORS
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@@ -8,7 +8,7 @@ import { ScrollArea } from '@/components/ui/scroll-area';
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import { Separator } from '@/components/ui/separator';
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import { Package, Sparkles, Trash2, Anvil } from 'lucide-react';
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import { CRAFTING_RECIPES, canCraftRecipe } from '@/lib/game/data/crafting-recipes';
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import { LOOT_DROPS, RARITY_COLORS } from '@/lib/game/data/loot-drops';
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import { LOOT_DROPS, LOOT_RARITY_COLORS } from '@/lib/game/data/loot-drops';
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import type { EquipmentInstance, AppliedEnchantment, LootInventory, EquipmentCraftingProgress } from '@/lib/game/types';
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import { fmt } from '@/lib/game/stores';
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import { useCraftingStore, useCombatStore, useManaStore } from '@/lib/game/stores';
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@@ -65,7 +65,7 @@ export function EquipmentCrafter() {
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rawMana
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);
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const rarityStyle = RARITY_COLORS[recipe.rarity];
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const rarityStyle = LOOT_RARITY_COLORS[recipe.rarity];
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return (
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<div
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@@ -160,7 +160,7 @@ export function EquipmentCrafter() {
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const drop = LOOT_DROPS[matId];
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if (!drop) return null;
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const rarityStyle = RARITY_COLORS[drop.rarity];
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const rarityStyle = LOOT_RARITY_COLORS[drop.rarity];
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return (
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<div
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