fix: resolve all Priority 4 and Priority 3 issues (18 issues total)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m20s
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m20s
Priority 4 fixes: - #50: getUnlockedAttunements filter now only returns active attunements - #48: doPrestige return type changed from void to boolean - #47: ConfirmDialog now catches and displays async errors from onConfirm - #46: GameStateDebug Fill Mana now uses direct setState instead of loop - #55: DisciplinesTab statBonus/baseValue props verified correct - #56: DisciplinesTab tab filtering verified working Priority 3 fixes: - #45: drain spell description changed from 'life force' to 'vital energy' - #44: removed banned 'ascension' skill category - #43: renamed lifeEssenceDrop to vitalityEssenceDrop - #42: pactMaster achievement requirement changed from 12 to 9 - #40: golems/utils.ts and equipment/utils.ts now import from index - #39: removed duplicate RoomType from constants/rooms.ts - #38: consolidated EquipmentSlot type in types/equipmentSlot.ts - #37: removed duplicate EnchantmentEffectDef from spell-effects/types.ts - #36: renamed RARITY_COLORS in loot-drops.ts to LOOT_RARITY_COLORS
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@@ -102,9 +102,9 @@ export const LOOT_DROPS: Record<string, LootDrop> = {
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dropChance: 0.08,
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amount: { min: 3, max: 10 },
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},
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lifeEssenceDrop: {
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id: 'lifeEssenceDrop',
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name: 'Life Essence',
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vitalityEssenceDrop: {
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id: 'vitalityEssenceDrop',
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name: 'Vitality Essence',
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rarity: 'epic',
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type: 'essence',
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minFloor: 40,
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@@ -187,7 +187,7 @@ export const LOOT_DROPS: Record<string, LootDrop> = {
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};
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// Rarity colors for UI
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export const RARITY_COLORS: Record<string, { color: string; glow: string }> = {
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export const LOOT_RARITY_COLORS: Record<string, { color: string; glow: string }> = {
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common: { color: '#9CA3AF', glow: '#9CA3AF40' },
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uncommon: { color: '#22C55E', glow: '#22C55E40' },
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rare: { color: '#3B82F6', glow: '#3B82F640' },
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