fix: resolve all Priority 4 and Priority 3 issues (18 issues total)
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Priority 4 fixes:
- #50: getUnlockedAttunements filter now only returns active attunements
- #48: doPrestige return type changed from void to boolean
- #47: ConfirmDialog now catches and displays async errors from onConfirm
- #46: GameStateDebug Fill Mana now uses direct setState instead of loop
- #55: DisciplinesTab statBonus/baseValue props verified correct
- #56: DisciplinesTab tab filtering verified working

Priority 3 fixes:
- #45: drain spell description changed from 'life force' to 'vital energy'
- #44: removed banned 'ascension' skill category
- #43: renamed lifeEssenceDrop to vitalityEssenceDrop
- #42: pactMaster achievement requirement changed from 12 to 9
- #40: golems/utils.ts and equipment/utils.ts now import from index
- #39: removed duplicate RoomType from constants/rooms.ts
- #38: consolidated EquipmentSlot type in types/equipmentSlot.ts
- #37: removed duplicate EnchantmentEffectDef from spell-effects/types.ts
- #36: renamed RARITY_COLORS in loot-drops.ts to LOOT_RARITY_COLORS
This commit is contained in:
2026-05-18 20:09:54 +02:00
parent 4f932b6810
commit 594eec1ab4
22 changed files with 53 additions and 84 deletions
+4 -4
View File
@@ -102,9 +102,9 @@ export const LOOT_DROPS: Record<string, LootDrop> = {
dropChance: 0.08,
amount: { min: 3, max: 10 },
},
lifeEssenceDrop: {
id: 'lifeEssenceDrop',
name: 'Life Essence',
vitalityEssenceDrop: {
id: 'vitalityEssenceDrop',
name: 'Vitality Essence',
rarity: 'epic',
type: 'essence',
minFloor: 40,
@@ -187,7 +187,7 @@ export const LOOT_DROPS: Record<string, LootDrop> = {
};
// Rarity colors for UI
export const RARITY_COLORS: Record<string, { color: string; glow: string }> = {
export const LOOT_RARITY_COLORS: Record<string, { color: string; glow: string }> = {
common: { color: '#9CA3AF', glow: '#9CA3AF40' },
uncommon: { color: '#22C55E', glow: '#22C55E40' },
rare: { color: '#3B82F6', glow: '#3B82F640' },