fix: resolve all Priority 4 and Priority 3 issues (18 issues total)
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m20s
Priority 4 fixes: - #50: getUnlockedAttunements filter now only returns active attunements - #48: doPrestige return type changed from void to boolean - #47: ConfirmDialog now catches and displays async errors from onConfirm - #46: GameStateDebug Fill Mana now uses direct setState instead of loop - #55: DisciplinesTab statBonus/baseValue props verified correct - #56: DisciplinesTab tab filtering verified working Priority 3 fixes: - #45: drain spell description changed from 'life force' to 'vital energy' - #44: removed banned 'ascension' skill category - #43: renamed lifeEssenceDrop to vitalityEssenceDrop - #42: pactMaster achievement requirement changed from 12 to 9 - #40: golems/utils.ts and equipment/utils.ts now import from index - #39: removed duplicate RoomType from constants/rooms.ts - #38: consolidated EquipmentSlot type in types/equipmentSlot.ts - #37: removed duplicate EnchantmentEffectDef from spell-effects/types.ts - #36: renamed RARITY_COLORS in loot-drops.ts to LOOT_RARITY_COLORS
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@@ -36,7 +36,7 @@ export interface PrestigeState {
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pactRitualProgress: number;
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// Actions
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doPrestige: (id: string) => void;
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doPrestige: (id: string) => boolean;
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addMemory: (memory: Memory) => void;
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removeMemory: (skillId: string) => void;
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clearMemories: () => void;
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