594eec1ab4
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m20s
Priority 4 fixes: - #50: getUnlockedAttunements filter now only returns active attunements - #48: doPrestige return type changed from void to boolean - #47: ConfirmDialog now catches and displays async errors from onConfirm - #46: GameStateDebug Fill Mana now uses direct setState instead of loop - #55: DisciplinesTab statBonus/baseValue props verified correct - #56: DisciplinesTab tab filtering verified working Priority 3 fixes: - #45: drain spell description changed from 'life force' to 'vital energy' - #44: removed banned 'ascension' skill category - #43: renamed lifeEssenceDrop to vitalityEssenceDrop - #42: pactMaster achievement requirement changed from 12 to 9 - #40: golems/utils.ts and equipment/utils.ts now import from index - #39: removed duplicate RoomType from constants/rooms.ts - #38: consolidated EquipmentSlot type in types/equipmentSlot.ts - #37: removed duplicate EnchantmentEffectDef from spell-effects/types.ts - #36: renamed RARITY_COLORS in loot-drops.ts to LOOT_RARITY_COLORS
11 lines
468 B
Plaintext
11 lines
468 B
Plaintext
# Circular Dependencies
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Generated: 2026-05-18T17:38:26.640Z
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Found: 1 circular chain(s) — these MUST be fixed before modifying involved files.
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1. Processed 123 files (1.3s) (29 warnings)
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## How to fix
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1. Identify which import in the chain can be extracted to a shared types/utils file.
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2. Move the shared type or function there.
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3. Both files import from the new shared module instead of each other.
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4. Run: bunx madge --circular src/lib/game (should return clean) |