Commit Graph

10 Commits

Author SHA1 Message Date
n8n-gitea 25ba565467 chore: remove unused imports, vars, and params — 84 imports, 7 vars, 16 params across 45+ files
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m25s
2026-05-25 20:18:39 +02:00
n8n-gitea 23a83a04cf fix: resolve all TypeScript compilation errors
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m17s
- Fixed DisciplinesAttunementType enum usage in discipline data files
- Fixed EquipmentSlot import in equipment/types.ts
- Fixed enchantment-effects.ts export/import chain
- Fixed safe-persist.ts StateStorage type compatibility
- Fixed store persist partial return types for all stores
- Fixed gameStore.ts ElementState type and error handling
- Fixed useGameDerived.ts missing properties on GameCoordinatorStore
- Added SkillUpgradeChoice type to types.ts
- Fixed ActionButtons.tsx optional currentStudyTarget prop
- Fixed GameToast.tsx Toast type compatibility
- Fixed EnchantmentDesigner sub-component type mismatches
- Fixed SpireCombatPage equippedInstances/equipmentInstances types
- Fixed page.tsx computeClickMana argument
- Added baseCastTime to SpellDef type
- Fixed golem/types.ts and loot-drops.ts import paths
- Fixed craftingStore.ts missing lastError in initial state and actions
- Fixed store-actions-combat-prestige.test.ts Memory type usage
- Fixed floor-utils.upgraded.test.ts array type annotation
- Fixed computed-stats.test.ts state type assertions
- Fixed activity-log.test.ts state type annotation
- Fixed discipline-math.test.ts enum value usage
- Fixed game-loop.test.ts vitest mock import
- Various other test file type fixes
2026-05-24 14:34:49 +02:00
n8n-gitea c3a5f333da fix: resolve 22 remaining issues - type exports, dead code, state mutations, orphaned components
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
2026-05-18 21:03:43 +02:00
n8n-gitea a9918e83a6 fix: add missing enchantment effects for rotTouch, soulRend, master, and legendary spells
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
- Add spell_rotTouch to BASIC_SPELL_EFFECTS (death element Tier 1)
- Add spell_soulRend to TIER2_SPELL_EFFECTS (death element Tier 2)
- Add spell_cosmicStorm, spell_heavenLight, spell_oblivion, spell_deathMark to TIER3_SPELL_EFFECTS (master spells)
- Create legendary-spells.ts with spell_stellarNova, spell_voidCollapse, spell_crystalShatter (legendary spells)
- Update spell-effects/index.ts to include LEGENDARY_SPELL_EFFECTS in SPELL_EFFECTS

Closes #41
2026-05-18 20:30:46 +02:00
n8n-gitea 594eec1ab4 fix: resolve all Priority 4 and Priority 3 issues (18 issues total)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m20s
Priority 4 fixes:
- #50: getUnlockedAttunements filter now only returns active attunements
- #48: doPrestige return type changed from void to boolean
- #47: ConfirmDialog now catches and displays async errors from onConfirm
- #46: GameStateDebug Fill Mana now uses direct setState instead of loop
- #55: DisciplinesTab statBonus/baseValue props verified correct
- #56: DisciplinesTab tab filtering verified working

Priority 3 fixes:
- #45: drain spell description changed from 'life force' to 'vital energy'
- #44: removed banned 'ascension' skill category
- #43: renamed lifeEssenceDrop to vitalityEssenceDrop
- #42: pactMaster achievement requirement changed from 12 to 9
- #40: golems/utils.ts and equipment/utils.ts now import from index
- #39: removed duplicate RoomType from constants/rooms.ts
- #38: consolidated EquipmentSlot type in types/equipmentSlot.ts
- #37: removed duplicate EnchantmentEffectDef from spell-effects/types.ts
- #36: renamed RARITY_COLORS in loot-drops.ts to LOOT_RARITY_COLORS
2026-05-18 20:09:54 +02:00
Refactoring Agent d5cbc9faff Fix build errors: update imports and re-exports
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m45s
- Fixed equipment/index.ts imports (use correct export names: ACCESSORIES_EQUIPMENT, CASTER_EQUIPMENT, etc.)
- Fixed page.tsx: added lazy, Suspense imports from react
- Fixed page.tsx: updated getUnifiedEffects import from @/lib/game/effects
- Fixed ManaTypeBreakdown.tsx: updated computeEffectiveRegenForDisplay import
- Fixed SpireTab.tsx: updated getEnemyName import from enemy-utils
- Fixed LeftPanel.tsx: updated getUnifiedEffects import from @/lib/game/effects
- Build now succeeds with all tabs working
2026-05-02 18:36:36 +02:00
Refactoring Agent d2d28887b1 Refactor large files into modular components
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m9s
- Refactored page.tsx (613→252 lines) with GameOverScreen and LeftPanel extracted
- Refactored StatsTab.tsx (584→92 lines) with section components
- Refactored SkillsTab.tsx (434→54 lines) with sub-components
- Created modular structure for GameContext, LootInventory, and other components
- All extracted components organized into feature directories
2026-05-02 17:35:03 +02:00
Refactoring Agent 03815f27ee feat: add prestige system and skill upgrades with comprehensive documentation
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 5m57s
2026-05-01 15:18:09 +02:00
Refactoring Agent edfc6f11c0 Phase 4: Combat special effects 2026-04-24 17:02:42 +02:00
Unknown c46981d81b Phase 3: Split enchantment-effects.ts into category files
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 2m48s
2026-04-24 12:56:14 +02:00