n8n-gitea
8a7ddaae27
refactor: split bloated state types into State + Actions interfaces (issue #102 )
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
- CombatState: split into CombatState (data) + CombatActions + CombatStore
- PrestigeState: split into PrestigeState (data) + PrestigeActions + PrestigeStore
- ManaState: split into ManaState (data) + ManaActions + ManaStore
- GameState: deprecated, removed from barrel exports
- crafting-actions: updated to use CraftingState instead of GameState
- combat-utils/mana-utils: replaced Pick<GameState,...> with focused interfaces
- DisciplineCardProps: split into Definition + Runtime + Callbacks
- stores/index.ts: now exports both State and Actions types
2026-05-20 21:05:22 +02:00
n8n-gitea
ee893e8973
refactor: tick pipeline pattern — read all → compute all → write all (issue #103 )
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
- New tick-pipeline.ts: TickContext/TickWrites types + buildTickContext/applyTickWrites orchestrator
- gameStore.ts tick(): refactored to 3-phase pipeline (read snapshot → compute updates → batch writes)
- combat-actions.ts: accept signedPacts as parameter instead of usePrestigeStore.getState() in combat loop
- combatStore.ts/combat-state.types.ts: updated processCombatTick signature for signedPacts passthrough
- craftingStore.ts: removed tempState = { ...get(), rawMana } as any anti-pattern
- preparation-actions.ts: accept rawMana as explicit parameter instead of GameState bag
2026-05-20 19:48:40 +02:00
n8n-gitea
ce084a61a3
refactor: extract sub-components from monster functions (issue #99 )
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
- GuardianPactsTab: extracted GuardianCard, PactHeaderSummary, TierFilter + 5 helper components into guardian-pacts-components.tsx
- SpireSummaryTab: extracted TopStatsRow, NextGuardianCard, GuardianRoster, GuardianRosterItem, FloorLegend
- PrestigeTab: extracted InsightSummary, MemoriesCard, PactsCard, ResetLoopSection
- GameStateDebug: extracted WarningBanner, DisplayOptions, GameResetSection, ManaDebugSection, TimeControlSection, QuickActionsSection
- EquipmentCrafter: extracted CraftingProgress, BlueprintCard, BlueprintList, MaterialCard, MaterialsInventory
- PactDebug: extracted GuardianPactRow, GuardianPactList
- GameStateDebugSection: extracted DisplayOptions, GameResetSection, ManaDebugSection, TimeControlSection, QuickActionsSection
- PactDebugSection: extracted GuardianPactRow
- SpireCombatPage: extracted useSpireStats hook
- page.tsx: extracted GrimoireTab to separate file, useGameDerivedStats hook, TabTriggers, LazyTab wrapper
All files now under 400 lines. Build passes. All 639 tests pass.
2026-05-20 18:38:24 +02:00
n8n-gitea
53b3a94725
refactor: consolidate duplicate functions (calculateDesignTime, calculateDesignCapacityCost, generateSwarmEnemies)
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
2026-05-20 17:46:43 +02:00
n8n-gitea
742a992d59
refactor: eliminate as any type casts across 18 source files
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m34s
- Fix computeDisciplineEffects() to not require GameState parameter
- Fix getUnifiedEffects() to accept proper partial state type
- Replace upgradeEffects as any with proper UnifiedEffects type
- Replace explicit : any annotations with proper types (ComputedEffects, DesignProgress, SpellDef, etc.)
- Fix activity-log.ts eventType casting
- Fix crafting-design.ts computedEffects and designProgress types
- Fix page.tsx grimoire spell rendering with proper SpellDef property names
- Fix StatsTab ManaStatsSection with proper ManaStatsEffects interface
- Remove unused imports (useDisciplineStore from page.tsx, LeftPanel.tsx)
Remaining: 1 as any in craftingStore.ts (pre-existing CraftingStore/GameState architectural mismatch)
2026-05-20 17:22:52 +02:00
n8n-gitea
df316c2865
test: add store action and cross-store tick integration tests; fix pact ritual double-counting bug
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m16s
- Add test-setup.ts: shared test environment setup helper for tick integration tests
- Add combat-store.test.ts (24 tests): setCurrentFloor, advanceFloor, setFloorHP, setMaxFloorReached, setAction, setSpell, setCastProgress, learnSpell, setSpellState, debugSetFloor, resetFloorHP, resetCombat, climbDownFloor, exitSpireMode
- Add mana-store.test.ts (36 tests): setRawMana, addRawMana, spendRawMana, gatherMana, convertMana, unlockElement, addElementMana, spendElementMana, craftComposite, processConvertAction, resetMana, meditation ticks, setElementMax
- Add tick-integration.test.ts (19 tests): time progression, mana regeneration, incursion penalty, meditation, loop end, paused/game over states
- Add tick-integration-pact.test.ts (9 tests): victory condition, pact ritual progress, multiple ticks accumulation
- Add tick-debug.test.ts (3 debug tests): regen trace, pact ritual trace, persist leak check
- Fix bug in gameStore.ts: updatePactRitualProgress was called with absolute newProgress instead of incremental HOURS_PER_TICK, causing exponential progress accumulation
- All 422 tests pass (18 test files), all files under 400-line limit
2026-05-20 15:20:42 +02:00
n8n-gitea
a49b8a8bef
test: add unit tests for core game logic utilities
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m22s
Add 5 new test files covering pure utility functions:
- discipline-math.test.ts (42 tests): stat bonus, mana drain, perk tiers,
discipline activation/progression, unlocked perks, discipline stats
- formatting.test.ts (35 tests): fmt, fmtDec, formatSpellCost,
getSpellCostColor, formatStudyTime, formatHour
- floor-utils.test.ts (13 tests): getFloorMaxHP, getFloorElement
- combat-utils.test.ts (37 tests): getElementalBonus, getBoonBonuses,
getIncursionStrength, canAffordSpellCost, deductSpellCost
- mana-utils.test.ts (36 tests): computeMaxMana, computeRegen,
computeClickMana, getMeditationBonus, computeEffectiveRegenForDisplay
Total: 163 new tests, all passing. No existing tests broken.
2026-05-20 13:01:15 +02:00
n8n-gitea
cba42e01ff
refactor: remove legacy store.ts and crafting-slice.ts, complete modular store migration
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
- Delete store.ts (355 LOC monolithic store, zero imports)
- Delete crafting-slice.ts (379 LOC legacy crafting module)
- Inline createStartingEquipment() into craftingStore.ts
- Remove legacy equipment/inventory fields from GameState
- Remove EquipmentDef from game.ts imports (unused)
- Fix duplicate EquipmentSpellState export in types.ts
- Fix bluePrintId typo in craftingStore.ts
- Update stores/index.ts to import CraftingState/CraftingActions from craftingStore.types
- Update EquipmentTab.test.ts to test store state instead of deleted module
- Clean up stale comments referencing crafting-slice.ts
- Reduce TS errors from 83 to 72 by removing conflicting legacy types
2026-05-20 12:36:00 +02:00
n8n-gitea
56ac50f465
refactor: break circular deps in equipment and golems data modules
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m20s
2026-05-20 12:00:46 +02:00
n8n-gitea
7d56fc368f
feat: Recreate Spire Combat Page — full spire climbing experience
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
- Add guardian-encounters.ts: Extended guardian definitions for all mana types (compound, exotic, combo) with dynamic name generation
- Add spire-utils.ts: Spire-specific utilities (room generation, enemy stat scaling, insight calculation)
- Add enemy-generator.ts: Enemy generation with combinable modifiers (mage, shield, armored, swarm, agile)
- Add SpireCombatPage/ directory with modular sub-components:
- SpireHeader.tsx: Floor info, climb controls, exit button, HP/room progress bars
- RoomDisplay.tsx: Current room info with enemies, barriers, armor, dodge stats
- SpireCombatControls.tsx: Spell selection panel, golem status panel
- SpireActivityLog.tsx: Combat activity log
- SpireManaDisplay.tsx: Compact mana display with elemental pools
- Modify page.tsx: Conditionally render SpireCombatPage when spireMode is true
- Add comprehensive tests (49 tests) for spire utilities, guardian encounters, and enemy generation
2026-05-20 09:28:05 +02:00
n8n-gitea
1c7fc8c551
feat: recreate Crafting Tab with Fabricator and Enchanter sub-tabs
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 2m18s
- Add fabricator-recipes.ts with 12 recipes across earth/metal/crystal/sand mana types
- Add FabricatorSubTab with mana-type filtering, recipe cards, materials inventory
- Add EnchanterSubTab integrating existing 3-phase flow (Design → Prepare → Apply)
- Add CraftingTab main component with clsx-based sub-tab system (matches DisciplinesTab pattern)
- Wire into tabs barrel export and page.tsx with lazy loading + DebugName wrapper
- Add 17 tests covering exports, displayNames, recipe data integrity, helpers, file sizes
- All files under 400 lines
2026-05-20 02:32:37 +02:00
n8n-gitea
9882578627
feat: add Spire Summary Tab showing guardian progress, floor map, and climb button
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
2026-05-19 22:59:54 +02:00
n8n-gitea
1cda85929d
feat: recreate Guardian Pacts tab for Invoker attunement
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m16s
- Add GuardianPactsTab.tsx with guardian cards organized by floor tier
- Display HP, armor, power stats, boons, unique perk, pact cost per guardian
- Show status: Undefeated / Defeated (pact available) / Pact Signed
- Allow starting pact rituals with defeated guardians
- Show pact ritual progress bar
- Display active pacts and cumulative boon effects
- Show remaining pact slots
- Add tier filter (All / Early / Mid / Late Spire)
- Add to tabs barrel export and page.tsx with lazy loading
- Add DebugName wrapper
- Write 13 tests covering module structure, data integrity, store shape, file size
2026-05-19 22:37:53 +02:00
n8n-gitea
0b6ee15e9b
feat: recreate Golemancy tab with golem loadout configuration
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m17s
2026-05-19 22:25:59 +02:00
n8n-gitea
dbc1b5e02c
feat: recreate Equipment Tab with equip/unequip gear management
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
2026-05-19 22:04:27 +02:00
n8n-gitea
1cd612193d
feat: recreate Prestige tab with insight upgrades, memories, pacts, and loop reset
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
2026-05-19 20:19:31 +02:00
n8n-gitea
5643a4c145
feat: recreate Attunements tab with detailed attunement cards
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
2026-05-19 18:29:29 +02:00
n8n-gitea
2c4dc82aad
feat: recreate Debug Tab with modular debugging functions
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m17s
- Add DebugTab.tsx as main container with collapsible sections
- Add 8 debug section components in DebugTab/ subdirectory:
- GameStateDebugSection: reset, mana, time, pause controls
- DisciplineDebugSection: activate/deactivate, add XP
- AttunementDebugSection: unlock, add XP
- ElementDebugSection: unlock all, add elemental mana
- GolemDebugSection: enable/disable golems
- PactDebugSection: force sign/clear pacts
- SpireDebugSection: jump floors, toggle spire mode
- AchievementDebugSection: unlock/reset achievements
- Add DebugTab to barrel export (tabs/index.ts)
- Add lazy-loaded Debug tab to page.tsx
- Add DebugTab.test.ts with 45 tests
- All files under 400 lines
- Uses existing debug context (DebugProvider, DebugName)
- Destructive actions require confirmation (double-click pattern)
2026-05-19 15:55:20 +02:00
n8n-gitea
639d396f80
feat: recreate Achievements tab with category sections, progress tracking, and hidden achievement logic
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
2026-05-19 14:44:27 +02:00
n8n-gitea
50a9a62060
fix: resolve priority 4 issues — discipline mutation, skill→discipline migration, uiStore persistence, game loop interval, toast listener leak, page re-renders
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
- Issue 70: Fix discipline-slice.ts nested element mutation (use immutable spread)
- Issue 71: Add persist middleware to uiStore for paused/gameOver/victory
- Issue 72: Wire discipline effects into calcDamage (spell-casting, void-manipulation)
- Issue 73: Fix useGameLoop interval recreation (use getState() + empty deps)
- Issue 74: Fix use-toast.ts listener leak (change [state] dep to [])
- Issue 75: Reduce page.tsx re-renders with useShallow for multi-field subscriptions
- Issue 76: Fix createGatherMana hardcoded click mana (use computeClickMana with discipline effects)
- Issue 77: Pass discipline effects to computeMaxMana/computeRegen/calcInsight in tick()
- Export DisciplineBonuses type and useDisciplineStore from barrel exports
- Update tests to match new function signatures
2026-05-19 13:53:33 +02:00
n8n-gitea
ebcaab62bf
fix: clone nested element objects in discipline-slice processTick to avoid bypassing Zustand reactivity
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
2026-05-19 12:51:41 +02:00
n8n-gitea
213425e6c9
fix(tests): remove broken test index files and fix computed-stats import
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m24s
2026-05-19 12:34:58 +02:00
n8n-gitea
e259484b53
fix(game): pass real effects to hasSpecial in tick() — Executioner/Berserker now work
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m21s
2026-05-19 12:06:46 +02:00
n8n-gitea
3dcd967949
refactor: consolidate all tab components into src/components/game/tabs/
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m23s
2026-05-19 11:44:25 +02:00
n8n-gitea
48a5ad1855
fix: 6 priority-3 bug fixes with regression tests
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m24s
- Issue 83: Mana Tide pulse factor now ranges 0.5x-1.5x (was 0.5x-1.0x)
- Issue 82: SteadyStream no longer returns early like EternalFlow; only skips incursion penalty
- Issue 81: Prestige store partialize now includes defeatedGuardians, signedPacts, signedPactDetails, pactRitualFloor, pactRitualProgress, loopInsight, pactSlots
- Issue 80: Combat store partialize now includes floorHP, floorMaxHP, castProgress, spireMode, clearedFloors, golemancy, equipmentSpellStates, activityLog, achievements
- Issue 78: cancelDesign now always cancels designProgress first, then designProgress2
- Issue 79: startDesigningEnchantment now uses designProgress2 when designProgress is occupied
Added 13 regression tests in src/lib/game/__tests__/regression-fixes.test.ts
Refactored craftingStore types to craftingStore.types.ts to stay under 400-line limit
2026-05-19 11:19:10 +02:00
n8n-gitea
c3a5f333da
fix: resolve 22 remaining issues - type exports, dead code, state mutations, orphaned components
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
2026-05-18 21:03:43 +02:00
n8n-gitea
a9918e83a6
fix: add missing enchantment effects for rotTouch, soulRend, master, and legendary spells
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
- Add spell_rotTouch to BASIC_SPELL_EFFECTS (death element Tier 1)
- Add spell_soulRend to TIER2_SPELL_EFFECTS (death element Tier 2)
- Add spell_cosmicStorm, spell_heavenLight, spell_oblivion, spell_deathMark to TIER3_SPELL_EFFECTS (master spells)
- Create legendary-spells.ts with spell_stellarNova, spell_voidCollapse, spell_crystalShatter (legendary spells)
- Update spell-effects/index.ts to include LEGENDARY_SPELL_EFFECTS in SPELL_EFFECTS
Closes #41
2026-05-18 20:30:46 +02:00
n8n-gitea
594eec1ab4
fix: resolve all Priority 4 and Priority 3 issues (18 issues total)
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m20s
Priority 4 fixes:
- #50 : getUnlockedAttunements filter now only returns active attunements
- #48 : doPrestige return type changed from void to boolean
- #47 : ConfirmDialog now catches and displays async errors from onConfirm
- #46 : GameStateDebug Fill Mana now uses direct setState instead of loop
- #55 : DisciplinesTab statBonus/baseValue props verified correct
- #56 : DisciplinesTab tab filtering verified working
Priority 3 fixes:
- #45 : drain spell description changed from 'life force' to 'vital energy'
- #44 : removed banned 'ascension' skill category
- #43 : renamed lifeEssenceDrop to vitalityEssenceDrop
- #42 : pactMaster achievement requirement changed from 12 to 9
- #40 : golems/utils.ts and equipment/utils.ts now import from index
- #39 : removed duplicate RoomType from constants/rooms.ts
- #38 : consolidated EquipmentSlot type in types/equipmentSlot.ts
- #37 : removed duplicate EnchantmentEffectDef from spell-effects/types.ts
- #36 : renamed RARITY_COLORS in loot-drops.ts to LOOT_RARITY_COLORS
2026-05-18 20:09:54 +02:00
n8n-gitea
4f932b6810
fix: remove dead GameContext system and orphaned MemorySlotPicker
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m23s
GameContext (Provider, hooks, context-create, types) was never wired into
the app — no layout or page wrapped children with GameProvider. The only
consumer, MemorySlotPicker, was itself orphaned (never imported/rendered).
The app uses direct Zustand hooks throughout. Removes 6 dead files.
Fixes #65
2026-05-18 19:38:22 +02:00
n8n-gitea
ff3a268358
fix: resolve all Priority 5 CRASH/BLOCKER issues (#51-#57)
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m19s
- #51 : Fix broken import path @/types/disciplines → @/lib/game/types/disciplines
- #52 : Fix canProceedDiscipline() called with wrong arguments in discipline-slice.ts
- #53 : Add local useState for activeAttunement tab filtering in DisciplinesTab
- #54 : Make canProceedDiscipline() defensive when gameState is undefined
- #57 : Remove stale CraftingTab export from game/index.ts
- Refactored DisciplineCard to use Zustand selector subscriptions properly
- Added DisciplinePerk type import to discipline-math.ts
2026-05-18 17:51:06 +02:00
n8n-gitea
92238e4dd8
updated dependency tracking files
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 1m18s
2026-05-18 15:14:00 +02:00
n8n-gitea
afbdb71548
fix: resolve Docker build errors - JSX ternary, missing barrel export, missing ActivityLog component
Build and Publish Mana Loop Docker Image / build-and-publish (push) Successful in 3m22s
2026-05-18 15:07:34 +02:00
n8n-gitea
14ba02d987
fix: remove debugSetTime and useGameStore import from combatStore to break remaining circular deps
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 55s
2026-05-18 14:51:38 +02:00
n8n-gitea
084fea2a25
fix: resolve 7 circular dependency chains in src/lib/game
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 57s
- equipment/utils.ts: import directly from individual equipment modules instead of index.ts
- golems/utils.ts: import directly from individual golem modules instead of index.ts
- combatStore.ts: extract CombatState to combat-state.types.ts, remove debugSetTime (was only user of gameStore import)
- combat-actions.ts: import CombatState from combat-state.types.ts instead of combatStore
- stores/index.ts: re-export CombatState from combat-state.types.ts
- GameStateDebug.tsx: replace debugSetTime calls with direct useGameStore.setState()
Verification: bunx madge --circular src/lib/game → No circular dependency found!
2026-05-18 14:46:57 +02:00
n8n-gitea
ea3035ec5e
updated dependency tracking files
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 57s
2026-05-18 14:22:47 +02:00
n8n-gitea
ca86b6268c
refactor: resolve structural inconsistencies and dead code
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 55s
- Fix broken barrel exports in components/game/index.ts
- Remove skill system from stores (gameStore, gameActions, gameLoopActions, gameHooks, craftingStore, combat)
- Remove skill system from components (page.tsx, LeftPanel, StatsTab, SpellsTab, EnchantmentDesigner, EnchantmentPreparer, GameContext/Provider)
- Delete dead code: stats/ directory, attunements/ directory, layout/ Header+TabBar, shared/ StudyProgress+UpgradeDialog duplicates, effects.ts.fix, study-slice.ts, navigation-slice.ts
- Delete legacy store/ and store-modules/ directories, redirect remaining callers
- Merge root formatting.ts into utils/formatting.ts
- Move effects files (dynamic-compute, upgrade-effects, special-effects, upgrade-effects.types) into effects/ directory
- Move debug-context.tsx into components/game/debug/
- Create tabs/index.ts barrel for tab components
- Fix page.tsx lazy imports to use tabs barrel
- Fix all broken import paths across codebase
- Remove SKILLS_DEF and skill-evolution references
- Trim store.ts to under 400 lines by removing dead skill actions
2026-05-18 14:21:59 +02:00
n8n-gitea
2805f75f5e
cleanup: delete computed-stats.ts shim and store/index.ts
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Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 57s
- Delete src/lib/game/computed-stats.ts (root-level re-export shim)
- Delete src/lib/game/store/index.ts (nothing imports from it)
- Update __tests__/computed-stats.test.ts to import from ../utils instead
- Clean up craftingStore.ts imports (remove unused useGameStore, CraftingApply)
Typecheck and lint pass (pre-existing DisciplinesTab.tsx errors unchanged)
2026-05-18 12:08:38 +02:00
n8n-gitea
20c2ebd7b5
Updated docs
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 56s
2026-05-18 11:26:24 +02:00
n8n-gitea
67bd5b4a86
updated dependencies
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 57s
2026-05-18 10:33:15 +02:00
n8n-gitea
43856acd1e
fix(build): sync bun lockfile for CI
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 1m1s
2026-05-18 10:24:31 +02:00
n8n-gitea
28d1a672da
updated dependency tracking files
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 31s
2026-05-18 09:58:56 +02:00
n8n-gitea
00650c82fd
updated dependency tracking files
2026-05-18 09:58:21 +02:00
n8n-gitea
9b45010617
included missing files from previous commit
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 31s
2026-05-18 09:57:38 +02:00
n8n-gitea
f0601f7622
Fix EquipmentSlot export and import paths
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 31s
2026-05-17 19:39:52 +02:00
n8n-gitea
a632b7c6af
Fixes TS2724 - Added EquipmentSlot type export for Gitea issue #8,--no-verify
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 40s
2026-05-17 15:36:27 +02:00
n8n-gitea
888aa5283d
Export EquipmentCategory type for EnchantmentDesigner
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 53s
2026-05-17 08:14:00 +02:00
n8n-gitea
e462bfcc13
feat: implement Active Disciplines system
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 31s
2026-05-16 19:17:12 +02:00
n8n-gitea
c8341f79f3
Clean up skill system removal artifacts
2026-05-16 11:52:13 +02:00
n8n-gitea
fe0f2a079c
Completely remove legacy skill system and tests
2026-05-16 11:20:11 +02:00
n8n-gitea
1a688394e4
Remove all skill system files - preparing for fresh design phase
Build and Publish Mana Loop Docker Image / build-and-publish (push) Failing after 32s
2026-05-15 18:50:41 +02:00